Didnt want to
It's about time someone mentioned the obvious.
I mean the first time the Spartans encountered the Covenant in their suits they did make a jump onto a covenant hull in space it would only make sense for later revisions to have integrated stabilizers.
As for the ancient threat, The Flood is the only thing coming to my mind right now.
The forerunner died so unless it's some kind of automated system aka Onyx sentinels I doubt we would have too much trouble with them.
I hope that the opening level in the game invovles battling some sort of immediate threat while the chief's armor systems are spazzing out/falling apart, and then when the level's over he gets upgraded.
Kinda like the opening in Megaman Zero 2, where Zero is all falling apart and damaged, and if you pause the game you're presented with a busted-ass version of the pause screen from the first Megaman Zero. Or, on a similar vein, the opening to Castevania: Symphony of the Night, where you fight Dracula as Richter Belmont and you have his moveset and HUD.
I dunno why, but I really like it when a game does stuff like that. Would make sense too, since it seems that he's damaged and stranded out in the middle of space, with no UNSC forces nearby.
Last edited by p0lar_bear; June 7th, 2011 at 11:02 AM.
In the first few seconds, they also state that in 1994, Bungie was is in Kirkland...they didn't move to WA until MS bought them about six years later lol.
H4 will have you discovering this new threat, more than likely all the machinery and AI that the Forerunner have left behind (now under rampant control). At the very end of H4, you find a way back to Earth, or at least human occupied space, at which point they show the Chief taking off his helmet (once again, out of view) and telling Cortana that things are just getting started...again. H5 will be H2 all over again, except with this new threat. H6 will have the Chief going back in time, 500,000 years, to active the rings in an effort to stop the Foreunner from setting off a chain of events that introduce their rampant AI. He activates the rings too late, and now we have a never ending cycle. H6's tag line: Start The Fight.
The terminals in HA10 will pave the initial tail of what is come in H4.
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