Always thought boss fights were a retarded concept myself. Just because you kill its leader does not mean an organisation will crumble.![]()
Yeah because video games need to be all about real world logic.
That said, in Megaman X4, to even get to that point you've already killed every other significant leader of the Repliforce as well as slaughtering countless thousands of basic troops. I'd say that's enough to bring down any organization. Besides, it isn't always about 'organizations'. Sometimes you just need to have a big kickass fight with a powerful enemy, and sometimes there are other reasons as well.
Last edited by Pooky; June 9th, 2011 at 08:07 AM.
No, but they could be less cliché about it. Big boss fights at the end of every game are no better than hardcore tactical nuke finales of every other game. Not every story has to end with you killing the leader or the guy who killed your family. That's probably why games like Heavy Rain or STALKER appeal to me: they do not use the traditional cliché motifs.
I'm not hating on games that DO have boss fights, I'm just saying that whining about modern bossfights is meaningless because all you want is more " shoot the glowy orange spot." Only turn-based or action-queue RPG bosses really take any amount of strategy because you have to actually plan your moves ahead. If it doesn't take strategy to kill, then what's the point of the boss? No, timing your dodge/shoot combos is not strategy.
Also, how come the friendly faction never has bosses for the enemy to get fucked over by? Is that not as epic as you killing their BAMF units?
Last edited by Warsaw; June 9th, 2011 at 03:56 PM.
Idk if this actually goes here, but meh
http://www.gamepro.com/article/news/...ears-and-halo/
Edit: and while im at it http://www.ausgamers.com/news/read/3070652
Last edited by Guardian; June 9th, 2011 at 06:36 PM.
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