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Thread: E3 2011

  1. #211
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: E3 2011

    Always thought boss fights were a retarded concept myself. Just because you kill its leader does not mean an organisation will crumble.
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  2. #212

    Re: E3 2011

    A really badly put together one will!

    Like the Borg for example. Kill the queen, everything else becomes passive.
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  3. #213
    Gar TVTyrant's Avatar
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    Re: E3 2011

    Or the Mavericks because they are controlled by a mutated version of Zero.
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  4. #214

    Re: E3 2011

    Quote Originally Posted by Warsaw View Post
    Always thought boss fights were a retarded concept myself. Just because you kill its leader does not mean an organisation will crumble.
    Yeah because video games need to be all about real world logic.

    That said, in Megaman X4, to even get to that point you've already killed every other significant leader of the Repliforce as well as slaughtering countless thousands of basic troops. I'd say that's enough to bring down any organization. Besides, it isn't always about 'organizations'. Sometimes you just need to have a big kickass fight with a powerful enemy, and sometimes there are other reasons as well.
    Last edited by Pooky; June 9th, 2011 at 08:07 AM.
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  5. #215
    Senior Member =sw=warlord's Avatar
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    Re: E3 2011

    Boss fights aren't always about taking down entire organizations.
    Halo 2 for example where you killed tartarus in order to shut down the Halo firing.
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  6. #216
    Gar TVTyrant's Avatar
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    Re: E3 2011

    I think Pooky's point is that games no longer feature epic as part of their resume, which I agree with.
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  7. #217
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: E3 2011

    The game with the best boss fights IMO is Kingdom Hearts. Though destroying the Boss Heartless won't stop the Heartless, you are reducing the number and present danger of them, not to mention destroying the big bosses has a purpose, like sealing the Keyhole to a world.
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  8. #218
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: E3 2011

    Quote Originally Posted by Pooky View Post
    Yeah because video games need to be all about real world logic.

    That said, in Megaman X4, to even get to that point you've already killed every other significant leader of the Repliforce as well as slaughtering countless thousands of basic troops. I'd say that's enough to bring down any organization. Besides, it isn't always about 'organizations'. Sometimes you just need to have a big kickass fight with a powerful enemy, and sometimes there are other reasons as well.
    No, but they could be less cliché about it. Big boss fights at the end of every game are no better than hardcore tactical nuke finales of every other game. Not every story has to end with you killing the leader or the guy who killed your family. That's probably why games like Heavy Rain or STALKER appeal to me: they do not use the traditional cliché motifs.

    I'm not hating on games that DO have boss fights, I'm just saying that whining about modern bossfights is meaningless because all you want is more " shoot the glowy orange spot." Only turn-based or action-queue RPG bosses really take any amount of strategy because you have to actually plan your moves ahead. If it doesn't take strategy to kill, then what's the point of the boss? No, timing your dodge/shoot combos is not strategy.

    Also, how come the friendly faction never has bosses for the enemy to get fucked over by? Is that not as epic as you killing their BAMF units?
    Last edited by Warsaw; June 9th, 2011 at 03:56 PM.
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  9. #219
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    Re: E3 2011

    Idk if this actually goes here, but meh

    http://www.gamepro.com/article/news/...ears-and-halo/

    Edit: and while im at it http://www.ausgamers.com/news/read/3070652
    Last edited by Guardian; June 9th, 2011 at 06:36 PM.
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  10. #220
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: E3 2011

    Quote Originally Posted by Warsaw View Post
    No, but they could be less cliché about it. Big boss fights at the end of every game are no better than hardcore tactical nuke finales of every other game. Not every story has to end with you killing the leader or the guy who killed your family. That's probably why games like Heavy Rain or STALKER appeal to me: they do not use the traditional cliché motifs.

    I'm not hating on games that DO have boss fights, I'm just saying that whining about modern bossfights is meaningless because all you want is more " shoot the glowy orange spot." Only turn-based or action-queue RPG bosses really take any amount of strategy because you have to actually plan your moves ahead. If it doesn't take strategy to kill, then what's the point of the boss? No, timing your dodge/shoot combos is not strategy.

    Also, how come the friendly faction never has bosses for the enemy to get fucked over by? Is that not as epic as you killing their BAMF units?
    What would you define as not cliche (besides an epic warthog run?)
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