A short story in Halo Evolutions explained this. Gravemind was periodically melding her consciousness with the consciousness of thousands of other beings it had consumed. She experienced all the emotions they had, the idea was to try and convert her I guess like what he did with bias. Its been a while since the story. When the Chief disconnected her from Gravemind, she was able to reclaim some stability. Although it's very obvious at this point she IS very close to rampancy. She can delay it however as long as she focuses on a certain task or tasks to take her away from "thinking herself to death." Rampancy is hastened by an AI thinking too much of itself and eventually seeing it as a better being etc. Some AI have the ability to move past this known as Metastability, the final stage of Rampancy, the process where an AI has full consciousness and can be considered a "true person" (Mendicant Bias).
Smart AI's are mimicked intelligences from the brains that they came from. The Smart AIs come from a cell of a possible candidate's brain. Therefore, after being developed, these AI have the capabilities normal brains have for emotions. However, the AI's emotions are locked. When unlocked, these AI go into a state of rampancy, where the emotions inhibit their ability to take orders and follow procedures/protocols/commands.
My point is, since Cortana became completely Rampant from the Gravemind's assault, her emotional routines became unlocked. Like a child feeling helpless when lost at the supermarket, she felt literally powerless against the Gravemind in an emotional way (listen to how she says "You found me...." and that she says "I don't WANT to stay...."). However, when the Chief shows up and saves her, it's like a child being found by his/her parent and feeling safe again. Because Cortana feels emotionally safe and comforted and content with Chief, then her rampancy isn't like Guilty Spark's, but is rather her simply being content and not needing to be hostile to attain her desire of Chief.
The news on this seems to be a bit vague. So I'm hearing the multiplayer on HCEA will be Reach with Halo 1 styled maps? If so, no H1 pistol in multiplayer? Or is this wrong? Either way, I guess I'd pick this game up. My Halo days are over mostly, but I wouldn't mind playing through the campaign again for nostalgia.
Okay, let's get this out of the way
CAMPAIGN
The only changes to the campaign are aesthetic. Physics, weapons, movement, vehicles, level layouts, and more are kept intact. 343 has updated the rendering engine, added a crapload of extra detail to the levels and replaced virtually all of the models and textures, but the gameplay is completely unchanged. To emphasize this, pressing the Back button on the controller will revert those updated assets back to what they were in Halo 1.
Again, the ONLY changes in the campaign between Halo for Xbox and Halo Anniversary are graphical. Everything else is identical.
MULTIPLAYER
These are merely Halo 1 maps added into Reach multiplayer. While specifics are unknown, it is likely that, similar to ODST, there will be a second disk which contains a standalone verson of Reach multiplayer along with the new maps and, possibly, all previous Reach DLC. Alternatively, it could simply be an install-from-disk map pack.
Multiplayer is NOT an updated version of Halo 1.
E: quick follow up; there actually is some miscellaneous stuff put into the campaign (e.g. Halo 3 style terminals and presumably some new easter eggs) but it's all completely ancillary; none of it will affect the gameplay
Last edited by Ifafudafi; June 10th, 2011 at 02:13 PM.
I saw a screenshot of the main menu and it looks as if its just once disc, and you can only play the new maps with CEA, but can install them to your HDD to be used in vanilla Reach so you can play all the maps.
Here's the screenshot.
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