Got my hands on some examples I finally get what you were saying. Thanks for pointing it out.
Wouldn't it also be possible to let the app do the request to gamespy regardless of the server is cracked or not and just send true or false for a verified player with the stats? This way you can avoid missing data in postgame carnages but still filter the pirates.
I feel like I'm repeating an earlier post here, but I finally understand how spoofing works. (Knowledge is Power)
This will always be a problem, the issue of trust!I too would not feel comfortable to fill in my cd-key at any random site. I understand this concern and would like to avoid such method, so don't worry about it there are more ways to verify someone other than entering a cd-key on a website.
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