Just played Wayont. It's a nice map, very picturesque, offers a lot of options, but I didn't like the lack of the amount of weapons spread across the map. That or I just couldn't find any outside the perimeter of the bases and the Concussion Rifle. Oh and the Slayer version needs to remove Armor Lock and replace with Evade. I also just played a HORRIBLE match on Wayont, then my Xbox Lagged me out. It was nothing like the match I played before where it felt balanced and still competitive. That first game felt like Halo 2's awesome BTB. This second game was just awful, it felt like nothing except a DMRs match between two teams. Basically it felt like a game of Hemorrhage. I was also spawn killed once or twice because I spawned in a completely unprotected cave, which baffles me why there was not a shield door to protect the spawns. Still I guess the map's fun rate for Wayont depends on who you're playing against and what gametype. Slayer just doesn't work on it, in my opinion.
I just played Multi-Flag on Hemorrhage in BTB All Stars and I still hate that map with a damn passion. It's so one-sided and whoever owns the Warthogs and Revenants wins. It offers to defense for a defensive team besides the freaking base itself and the Sniper makes it unbearable, not to mention there is nothing inside the base (no Plasmas, really?) to defend off vehicles (PP doesn't count).
I also hate how K/D Ratio is calculated. I went from a 1.57 to a 1.60 in about five games of higher averages, most of which were above 2.00. Then I play 2 bad games of averages that fall below 1.60 and it falls to 1.59. Not that it's a big deal, but I seriously don't get it.
Last edited by DarkHalo003; June 28th, 2011 at 03:50 PM.
http://halo.xbox.com/en-us/news/head...in-62811/85728Originally Posted by 343i
Thank goodness, a title update. Halo 2 got a TU it desperately needed, and now Halo Reach will get a TU. It makes me wish that Halo 3 got a TU too. All of the dual-wieldable weapons were awful, for example, and the BR too dominant. Even just giving the magnum a bit more aim assist would've helped out Halo 3 tremendously.
I'm sure those changes will only be tweakable by them in the backend (ie, there won't be some editor added in the mainmenu, it's only a small TU).
Unless they're doing to thru Megalo...but that'd require updating and changing every variant to support the option...and I don't recall seeing anything that would suggest a "disable fall damage", so they may be adding extra internal Megalo actions.
Or they're just creating some hopper config file which has game globals overrides, in which case my first sentence still expresses my feelings.
Also, the fucking Bag o Swag got sold out over night :|
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