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Thread: Halo: Reach Discussion

  1. #5581
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Hotrod View Post
    I love Mt Lam Lam, except that it needs less power weapons.

    And am I the only one that loves Wayont?
    Haven't had the chance to play it, but I've heard a lot of people love/hate it, so I'll definitely keep my eyes peeled for it. I also need to play Mt. Lam Lam apparently. What playlist are they? Are they in BTB All Stars?
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  2. #5582
    State your identity! Hotrod's Avatar
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    Re: Halo: Reach Discussion

    I played them in the regular BTB Playlist, so try looking in there. Wayont came up a lot in the Flagstravaganza playlist since it's an excellent CTF map.
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  3. #5583
    I was like Um. Delta4907's Avatar
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    Re: Halo: Reach Discussion

    Wayont is my favorite map currently. I just stick around the base and use the needle rifle or dmr to kill people dumb enough to walk out in the open, which is nearly everyone. Don't think I've ever had a bad game on it.
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  4. #5584
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Just played Wayont. It's a nice map, very picturesque, offers a lot of options, but I didn't like the lack of the amount of weapons spread across the map. That or I just couldn't find any outside the perimeter of the bases and the Concussion Rifle. Oh and the Slayer version needs to remove Armor Lock and replace with Evade. I also just played a HORRIBLE match on Wayont, then my Xbox Lagged me out. It was nothing like the match I played before where it felt balanced and still competitive. That first game felt like Halo 2's awesome BTB. This second game was just awful, it felt like nothing except a DMRs match between two teams. Basically it felt like a game of Hemorrhage. I was also spawn killed once or twice because I spawned in a completely unprotected cave, which baffles me why there was not a shield door to protect the spawns. Still I guess the map's fun rate for Wayont depends on who you're playing against and what gametype. Slayer just doesn't work on it, in my opinion.

    I just played Multi-Flag on Hemorrhage in BTB All Stars and I still hate that map with a damn passion. It's so one-sided and whoever owns the Warthogs and Revenants wins. It offers to defense for a defensive team besides the freaking base itself and the Sniper makes it unbearable, not to mention there is nothing inside the base (no Plasmas, really?) to defend off vehicles (PP doesn't count).

    I also hate how K/D Ratio is calculated. I went from a 1.57 to a 1.60 in about five games of higher averages, most of which were above 2.00. Then I play 2 bad games of averages that fall below 1.60 and it falls to 1.59. Not that it's a big deal, but I seriously don't get it.
    Last edited by DarkHalo003; June 28th, 2011 at 03:50 PM.
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  5. #5585

    Re: Halo: Reach Discussion

    Quote Originally Posted by 343i
    Before you tackle the above tasks, there is one more thing we should talk about, something we hinted at both during E3 and, more recently, in the first paragraph of this Bulletin. We’re pleased to confirm that we’re planning a Title Update (a small download which will add some interesting functionality) for Halo: Reach in preparation for the multiplayer aspect of Halo: Anniversary.

    If your heart suddenly sped up, fret not, Reach fan. This is something that will not only sit side-by-side with Reach’s existing gameplay and will be accessible by both Reach and Anniversary players, but will allow us to make fairly significant changes to multiplayer gameplay within the confines of Matchmaking. We’ve talked about this as a way to better recreate the classic Halo: CE feel for the new classic maps, and it will let us do some things in gameplay that simply aren’t possible now. I don’t want to give too much away until we get through gameplay and bug-testing, but an example scenario would be allowing you to play, say, [REDACTED] with zero fall damage. Now that’s a limited and simplistic example, but it does speak to the way we’re approaching the changes philosophically. There are some bigger ticket “classic” Halo gameplay elements which people are clamoring for and which we intend to do our best to deliver on. More news about specific changes and the timing of the Title Update will be forthcoming. But I can say that, having tried a few of the more significant tweaks, certain “classic” elements are already working with beautiful and deadly efficiency.
    http://halo.xbox.com/en-us/news/head...in-62811/85728

    Thank goodness, a title update. Halo 2 got a TU it desperately needed, and now Halo Reach will get a TU. It makes me wish that Halo 3 got a TU too. All of the dual-wieldable weapons were awful, for example, and the BR too dominant. Even just giving the magnum a bit more aim assist would've helped out Halo 3 tremendously.
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  6. #5586
    Senior Member thehoodedsmack's Avatar
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    Re: Halo: Reach Discussion

    Oh, sweet. That could pretty well seal the deal for me buying HA10 now.
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  7. #5587
    Movie Maker Siliconmaster's Avatar
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    Re: Halo: Reach Discussion

    Oh, fucking win. Even the ability to add in new options would add a lot to the game. And I'm so glad they're working to make the Ha10 maps feel more like Halo 1 while being in Reach. My hopes just went up tenfold.
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  8. #5588
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    So they'll be able to allow a playlist that has all Halo 1 gameplay mechanics? Nice!
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  9. #5589
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    I'm sure those changes will only be tweakable by them in the backend (ie, there won't be some editor added in the mainmenu, it's only a small TU).

    Unless they're doing to thru Megalo...but that'd require updating and changing every variant to support the option...and I don't recall seeing anything that would suggest a "disable fall damage", so they may be adding extra internal Megalo actions.

    Or they're just creating some hopper config file which has game globals overrides, in which case my first sentence still expresses my feelings.

    Also, the fucking Bag o Swag got sold out over night :|
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  10. #5590
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    Dude, if I would have had money, I probably would have bid for some of that stuff. Too bad I have to save money for college.

    BTW Korn, your sig is scaring me. Badly. x(
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