autosmooth with low value, should work.
also, .ase (or unrelengine itself, not sure) doesn't support multiple smoothinggroups per face.
keep that in mind when you do your smoothing.
(unless they improved that later on, since this was at least the case with UT3)
Last edited by neuro; July 5th, 2011 at 03:14 AM.
did a little research, but couldn't really find any documentation on unreal only supporting 1 SG per face. (though i'm pretty sure of this)
you'd be best off doing a simple test-mesh.
the thing i did find confirmation on, is that unreal needs a smoothinggroup applied to EVERYTHINg, otherwise it'll create one for you (usually bad)
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