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Thread: [GALLERY] Cagerrin - Forerunner Erections Galore

  1. #81

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Quote Originally Posted by Cagerrin View Post

    (lighting oddities are due to auto-triangulated ngons, haven't started fixing them yet)
    pssst, that's just smoothinggroups.
    (having none at all assigned makes unreal apply 1 to everything)

    make sure you make proper lightmap UVs.
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  2. #82
    walk the platypus Cagerrin's Avatar
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    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Not sure the .skp->.ase exporter thinks about smoothing at all, probably going to be a pain to fix.
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  3. #83

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    autosmooth with low value, should work.

    also, .ase (or unrelengine itself, not sure) doesn't support multiple smoothinggroups per face.
    keep that in mind when you do your smoothing.

    (unless they improved that later on, since this was at least the case with UT3)
    Last edited by neuro; July 5th, 2011 at 03:14 AM.
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  4. #84
    walk the platypus Cagerrin's Avatar
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    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    From what I can tell, Sketchup only applies a smoothing group to the edges that are within angle parameters for the smooth operation, so that doesn't really work.
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  5. #85
    Troll for LIfe version2's Avatar
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    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Last I read .fbx had support for multiple smoothing groups on import. I could be wrong though.
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  6. #86

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    did a little research, but couldn't really find any documentation on unreal only supporting 1 SG per face. (though i'm pretty sure of this)
    you'd be best off doing a simple test-mesh.

    the thing i did find confirmation on, is that unreal needs a smoothinggroup applied to EVERYTHINg, otherwise it'll create one for you (usually bad)
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  7. #87
    Troll for LIfe version2's Avatar
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    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    I do know that you can eliminate some of the weird lighting issues with a second UV for lighting and using normal maps that have crisp edges and are totaly flat on the faces of the model.
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  8. #88

    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Quote Originally Posted by version2 View Post
    I do know that you can eliminate some of the weird lighting issues with a second UV for lighting and using normal maps that have crisp edges and are totaly flat on the faces of the model.
    no, that's just proper workflow lol, you should always do that, regardless of what you do :P
    edit: sorry for hijacking thread :P
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  9. #89
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    Re: [GALLERY] Cagerrin - Forerunner Erections Galore

    Quote Originally Posted by neuro View Post
    no, that's just proper workflow lol, you should always do that, regardless of what you do :P
    edit: sorry for hijacking thread :P
    Of course.

    Also make sure tha the UV's edges fall exactly on a light or dark pixel and not half way through one.
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  10. #90
    walk the platypus Cagerrin's Avatar
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    Re: [GALLERY] Cagerrin - Forerunner Erections Galore






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