http://www.moddb.com/games/battlefie...-battlefield-3
Dunno if that was posted, but, WHAT THE FUCK?
I can see three reasons for this:
1. DICE genuinely believes the engine is too complicated for modders to handle.
2. FB2 is so terribly coded and put together that DICE could not release a relatively stable, workable public toolset when or shortly after the game ships.
3. DICE is under orders from EA not to include mod support in order to ensure that gamers hungry for new content must purchase paid DLC.
To which I would respond:
1. That notion is both exceedingly arrogant and insulting. DICE would be telling its fans "sorry, you're not smart enough to use our tools."
2. Release it anyway. If you can work it, we can find a way to work it.
3. Oh dear god why
Here, a guy talks about all the hurdles with modding the engine:
http://forums.electronicarts.co.uk/b...-modtools.html
Are they doing a paid DLC model for BF3? In BC2 the PC version has free DLC while console players also get it if they have a brand new copy of the game (otherwise they pay an extra $10).
But yeah community-made maps > DLC :/ BF2 had such a strong modding community too. But looking at Activision, I guess you could be doing much, much worse than this.
tbh I don't mind paying for DLC if the DLC is a true and proper expansion with much more actual new content than the average mod. Remember all those superb expansion packs we had in past RTS games? Or even Crysis Warhead? BC2 Vietnam was a bit small but still felt new enough that I didn't mind shelling out $5.10 for it. But if the DLC is literally just new level geometry, as is the case with BO and MW2, then fuck that shit.
Anyways, still no word on a Steam release so far. I'm all for digital distribution, but I'm not ready to trust Origin just yet so I might have to buy a disc version for the first time in years.
e: http://www.ea.com/news/demar-at-ea-we-believe-in-choice
so it looks like it is Valve's issue after all. Looking forward to the results.
Last edited by Mr Buckshot; July 10th, 2011 at 01:38 PM.
This was a post I made in this thread at the Bash and Slash forums on this very same matter:
I don't understand why people are demanding mod tools. The tools that most people used for BF 1942 were fan made, came out long before the official tools, and was better than the official tools by miles. The following article explains this better than I can:Originally Posted by Amit
SourceOriginally Posted by Augustus
Because one shitstorm is never enough, let's add some fuel to the proverbial assfire
"Battlefield 3 may not come to Steam, according to EA's list"
That guy you quoted, Augustus, doesn't know shit.
The biggest issue is that if dedicated servers aren't released to the public (as in not restricted to rental hosting companies), you will never ever ever ever ever ever ever ever ever ever ever ever ever ever ever ever EVER EVER EVER EVER EVER EVER EVER NEVER EVER EVER see a multiplayer mod. The map files aren't even accessible by the end user for dedicated servers, so you can't modify even the stock maps, not to mention it being impossible to even add custom maps. Secondly, although I don't know DICE's security, if they have any sense they probably hash and sign their map files and the dedicated server executable probably checks both on map load. So, without any official mod support from DICE, there's zero chance in fucking hell of any mod tools ever even being planned.
They won't release dedi servers to the public because it potentially allows pirated copies to play online on cracked servers.
I know quite a few people who pirated BC2 on PC, and while the SP worked fine they simply could not go online even after trying for months. So finally they bought the game for $5![]()
Can't really blame EA/DICE for this, and it's still better than intrusive DRM. They're the first multi-platform developer (other than Valve) in a long time to make the PC version the showcase.
as for steam, it's funny how so many people are butthurt even though they're also claiming how they want BF3 to beat MW3. Seriously people, it's not like this is the only high-profile PC game that doesn't use Steam. As long as I don't get overcharged, I'm fine with non-Steam. Besides the game wouldn't actually integrate with Steamworks (i.e. let you directly join a game a Steam friend is on), so a native Steam version really isn't too different from having a shortcut to the executable as a non-steam game.
Last edited by Mr Buckshot; July 10th, 2011 at 11:38 PM.
That's your opinion.
The only thing DICE needs to do really is just allow to the game to be moddable. They don't have to provide mod tools. The community isn't as stupid as DICE is implying and it's an insult to the intelligence of it's dedicated fanbase. I've played few mods in BF 1942 and BF2. 1942 had some pretty amazing ones like the Modern Warfare mod that was being developed at the same time as BF2 and BF2 had excellent ones like Project Reality and AIX 2.0. While those were fun, they didn't feel necessary. I've never felt the need for significant modding to battlefield games. BC2? Hell, it never crossed my mind to mod the game until a month ago. I just have that much fun playing with what they've given us.
EDIT:
Hooray! Wake Island won't get flattened: http://news.tgn.tv/battlefield-3-des...etting-nerfed/
One thing that confused me in that article is how you can't bring down whole buildings anymore, but Destruction 2.0 is still in the game.
Last edited by Amit; July 11th, 2011 at 02:54 PM.
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