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Thread: Quick-Crit 2011

  1. #211
    HA10 Limited's Avatar
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    Re: Quick-Crit 2011

    Oh that Reventon is sexi, looks great so far cant wait to see it finished

  2. #212
    Next time, we eat Rudolph ThePlague's Avatar
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    Re: Quick-Crit 2011

    Patrick that looks exactly like a picture I took when I was in New York.




    Well, almost. lol

  3. #213
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2011

    drawin' some retrofuturistic skeletonsamurairobots



    With my new baby

  4. #214
    No bloody A, B, C, or D Phlakes's Avatar
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    Re: Quick-Crit 2011

    Why hello there. Again. I thought I'd go ahead and re-introduce myself while I had the chance. As you can see, it's been a bit over two years since I was here last, but I've still been following the CE mods a bit. I saw the death of Metroid Online, the death of CMT, and the rise of smaller projects, but I never got into the forums much. I just wasn't much of an internet user back then. But two years later, I've made my home on the intarwebs, and I figured I'd come back here now that I'm less of a wee little nooblet. So hello again. I'll probably stick around this time.

    Anyway, back OT, dunno if you get much pixel art here, but I've been working on this on and off recently. And I have no idea how to texture those damn clouds. I've finished 3-4 other projects while putting off those clouds.

    Last edited by Phlakes; August 11th, 2011 at 10:24 PM.

  5. #215
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2011

    Those are some pretty fantastic mountains. I'm not really a pixel artist, so I'm not really sure how to texture the clouds. More shades with slightly different contours might do the trick, as well as some slight color variation between them and the mountains. They look like they're both about the same hue. See what whitening them up a bit does, but keep that color cast from the sky.

    Also, progress
    Last edited by ExAm; August 12th, 2011 at 02:52 AM.

  6. #216
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Quick-Crit 2011

    I would make the spinal column look more robotic than organic. At least, as it currently is, it looks like it's a spinal column and not a cyborg-like spinal column (what I mean by cyborg-like is that it doesn't look like a mix between organic and robotic).

  7. #217
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2011

    Eh, I like it the way it is. I'm putting skeletal analogues on the guy already, might as well put them in places where the effect makes an impact. They're supposed to look like brushed metal, though, so i guess i should fix that.
    Last edited by ExAm; August 12th, 2011 at 01:39 PM.

  8. #218
    Bring it Nero's Avatar
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    Re: Quick-Crit 2011

    I like it!

  9. #219
    Senior Member Patrickssj6's Avatar
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    Re: Quick-Crit 2011

    his legs are kinda thin :V

  10. #220
    Splendid! ExAm's Avatar
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    Re: Quick-Crit 2011

    They're just a gesture for now, I haven't drawn them proper yet.

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