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Thread: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

  1. #811
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    I was able to attend their 3D demo of the 343GS level. I just now realized that they've made a new HUD for HA10 (don't recall this HUD from previous videos). The HUD is used in both rendering modes. With the mention of skulls and such only appearing in the 2011 render mode, I'm guessing that they have either a separate "hd scenario" tag or a completely different system from the tag system for the new rendering mode and its data (unsure of the features of Saber3D, so I can't make an educated guess).

    Anyway, the new HUD used in the demo looks like crap, IMO. Of course, I'm sure this is an older build (hell, could be an E3 build, I just don't recall this new HUD being in the E3 videos).
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  2. #812
    State your identity! Hotrod's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    The new HUD has been there for a while, ever since the Grunt Funeral Skull announcement if I'm not mistaken.

    Either way, I'm loving it.
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  3. #813
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Just watched the GFS video again, and yeah, that's the same HUD I saw in the demo. IDK, looks extremely tacky to me.
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  4. #814
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Quote Originally Posted by Siliconmaster View Post
    Holy crap, the multiplayer vidoc was amazing- so glad to see Timberland and the new firefight area. Beautiful. And the title update looks great as well!
    Are you fucking kidding? That mp vid was making me pissed through the whole thing. Halo reach multiplayer was terrible. It should have been halo 1 for the pc's multi with a few firefight maps. None of this jetpack and other shit. Look what they did to prisioner and the other one ugh I forget the name. I hate the purple in reach too.

    edit: I'm not gonna lie it was fun for a month or so but I just got bored of all teh noobs jetpacking everywhere and using all the op'd weapons. I mean seriously, why do you think bloodgulch was such a great mp map? It had the pp, ar, pistol, sr, flamethrower, fuel rod, shotgun, and pr. Reach weapons too unbalanced.
    Last edited by mgalekgolo; August 29th, 2011 at 01:02 AM.
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  5. #815
    Senior Member Champ's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Halo Reach is awesome. Probably the best game ever made. Can't wait for the Halo CE Anniversary.

    Anyway, I wish they would have picked some other maps. Battle Creek has been done twice before, there's already a Damnation forge map, and Headlong is a Halo 2 map. Although they do look good, I was just hoping for something that hasn't been remade..like Sidewinder.
    Last edited by Champ; August 29th, 2011 at 01:23 AM.
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  6. #816
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    I popped in Reach for the first time in a long while today and played some multiplayer. MLG playlist was crap, so I did some regular Slayer and SWAT. Mopped the floor with most people. Generally had fun, which is surprising. I just get tired of playing Pinnacle for 75% of the time, that map seriously needs to be removed from the list. Also, some asshat was lag-switching in BTB today; was playing Assault on that Bridge map, got a bomb plant, and the next thing I know everyone is in the lag screen. When we come back, enemy has two bomb plants and one guy is all of a sudden raping from a Falcon that wasn't in the air three seconds ago. Ugh. Sorry to use the word like this, but that shit is straight-up gay.
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  7. #817
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    So, after some research and hands on with the game I've concluded:

    Their usage of Saber3D goes beyond just plain-old rendering. They're using other parts of the Saber3D engine as well (you can read about the engine here). The UI is actually built using Scaleform (Halo Wars also used Scalefrom for their UI). This also includes the HUD.

    Saber3D also uses Wwise for sound packaging (another middleware which Halo Wars also uses). So, I'm willing to bet money that they're also using Saber3D's sound engine too (since they went back and touched shit up anyway).

    The content system seems to use non-monolithic archives/cache files. This is totally different from Halo all together. So for ex, where Halo uses a cache file to store everything about a single scenario, Saber3D has shit broken up into separate files (ex, shader caches are their own files). Even if they port this to PC later on, you won't be able to just use the HEK to create mod content for this. You could probably get away with just changing the definitions of AI, objects, physics, or anything else immediately simulation-related.

    With that said, even though this is a campaign-only game, chances are high that there will be some sort of content validation in place (at least SHA1). Possibly even encryption and/or digital signatures (IIRC, Saber3D supported the former for its files)
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  8. #818
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Halo 1 was the best game ever made. reach was bs... also im trolling i think :P
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  9. #819
    For Auir! ODX's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    This guy has some gamplay videos of things like Headlong and Prisoner, check it out:
    http://www.youtube.com/user/Halo4Follower
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  10. #820
    Senior Member Lightning's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Quote Originally Posted by Kornman00 View Post
    Just watched the GFS video again, and yeah, that's the same HUD I saw in the demo. IDK, looks extremely tacky to me.
    I think it's mainly the font used.
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