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Thread: Request: Ping Display

  1. #11
    Senior Member Patrickssj6's Avatar
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    Re: Request: Ping Display

    Read Unicode
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  2. #12

    Re: Request: Ping Display

    Yeah i just dont know the actual code :/ i suck. this is what i got

    int player1 = Mem.ReadInt(0x402AAFD0);
    label3.Text = player1.ToString();
    how do i convert the output O.o
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  3. #13
    This place is just awful king_nothing_'s Avatar
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    Re: Request: Ping Display

    Note that the $5 offer was for one made with OS.

    A little birdie gave me an unfinished and unreleased one this morning anyway, so the offer has now ended.
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  4. #14

    Re: Request: Ping Display

    Quote Originally Posted by king_nothing_ View Post
    Note that the $5 offer was for one made with OS.

    A little birdie gave me an unfinished and unreleased one this morning anyway, so the offer has now ended.
    lol i wasnt doing it for the money xD
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  5. #15
    El Durado :/
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    Re: Request: Ping Display

    king does your ping change that much that you have to see it constantly to adjust your lead?
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  6. #16
    Senior Member Patrickssj6's Avatar
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    Re: Request: Ping Display

    Quote Originally Posted by Cloud View Post
    Yeah i just dont know the actual code :/ i suck. this is what i got

    int player1 = Mem.ReadInt(0x402AAFD0);
    label3.Text = player1.ToString();
    how do i convert the output O.o
    If you are using my library you can use Mem.ReadStringUnicode (address,11 (or 22 cannot remember how I implemented it)). Otherwise

    byte[] playerName = Mem.ReadByteArray(address,22);
    label3.Text = Text.Encoding.Unicode.GetBytes(playerName);

    something along those lines...
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  7. #17
    This place is just awful king_nothing_'s Avatar
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    Re: Request: Ping Display

    Quote Originally Posted by supersniper View Post
    king does your ping change that much that you have to see it constantly to adjust your lead?
    It depends on the server. I find myself checking the F1 screen to look at my ping way too much. It's so much better to just have it visible at all times.
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  8. #18

    Re: Request: Ping Display

    Thanks pat and everyone else.
    here you go king

    http://www.modacity.net/forums/showt...al-Ping-Reader

    let me know if you want any changes.
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  9. #19

    Re: Request: Ping Display

    Quote Originally Posted by Cloud View Post
    Yeah i just dont know the actual code :/ i suck. this is what i got

    int player1 = Mem.ReadInt(0x402AAFD0);
    label3.Text = player1.ToString();
    how do i convert the output O.o
    Can't remember very well, its been too long.
    But this is how I solved it when I created my first app.

    Code:
    label3->Text = System::Convert::ToString(player1);
    Not sure how "correct" this is, hence I bought a book now which I need to get started with.
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  10. #20

    Re: Request: Ping Display

    Thanks but i figured it out thanks to pat and kiwi
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