Read Unicode
Yeah i just dont know the actual code :/ i suck. this is what i got int player1 = Mem.ReadInt(0x402AAFD0); label3.Text = player1.ToString(); how do i convert the output O.o
Note that the $5 offer was for one made with OS. A little birdie gave me an unfinished and unreleased one this morning anyway, so the offer has now ended.
Originally Posted by king_nothing_ Note that the $5 offer was for one made with OS. A little birdie gave me an unfinished and unreleased one this morning anyway, so the offer has now ended. lol i wasnt doing it for the money xD
king does your ping change that much that you have to see it constantly to adjust your lead?
Originally Posted by Cloud Yeah i just dont know the actual code :/ i suck. this is what i got int player1 = Mem.ReadInt(0x402AAFD0); label3.Text = player1.ToString(); how do i convert the output O.o If you are using my library you can use Mem.ReadStringUnicode (address,11 (or 22 cannot remember how I implemented it)). Otherwise byte[] playerName = Mem.ReadByteArray(address,22); label3.Text = Text.Encoding.Unicode.GetBytes(playerName); something along those lines...
Originally Posted by supersniper king does your ping change that much that you have to see it constantly to adjust your lead? It depends on the server. I find myself checking the F1 screen to look at my ping way too much. It's so much better to just have it visible at all times.
Thanks pat and everyone else. here you go king http://www.modacity.net/forums/showt...al-Ping-Reader let me know if you want any changes.
Originally Posted by Cloud Yeah i just dont know the actual code :/ i suck. this is what i got int player1 = Mem.ReadInt(0x402AAFD0); label3.Text = player1.ToString(); how do i convert the output O.o Can't remember very well, its been too long. But this is how I solved it when I created my first app. Code: label3->Text = System::Convert::ToString(player1); Not sure how "correct" this is, hence I bought a book now which I need to get started with.
label3->Text = System::Convert::ToString(player1);
Thanks but i figured it out thanks to pat and kiwi
There are currently 1 users browsing this thread. (0 members and 1 guests)
Forum Rules
Bookmarks