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Thread: Upcoming Title Update

  1. #51
    ._. Spartan094's Avatar
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    Re: Upcoming Title Update

    Quote Originally Posted by nuttyyayap View Post
    Whadda you mean? I found the Reach sniper the hardest to use.
    Urgh, reach's sniper is so easy I kept getting head shots easy in the beta and retail, and after doing that a lot I tried going back to sniping in halo 3 and I got really bad thanks to Reach.
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  2. #52

    Re: Upcoming Title Update

    Quote Originally Posted by Warsaw View Post
    While I agree it needs to be fixed, I've found the sniper rifles insanely hard to use since the first game. I don't know what it is. I mean, it's not the recoil; I'm having a hard time with just aiming it for that first shot. They also all sound squishy, which throws me. Audio plays a huge part in my game performance. So do weapon origins.


    5x zoom and less auto aim range does that. 5x as opposed to 2x gives you less of an auto aim angle when scoped, and therefore, makes it more of a bitch
    Last edited by t3h m00kz; September 12th, 2011 at 10:42 PM.
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  3. #53
    InnerGoat killed my dakimakura waifu because I didn't post my desk :( jcap's Avatar
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    Re: Upcoming Title Update

    I thought the sniper rife in Reach was the easiest out of all the games. I could get headshots from across the map despite completely missing players.
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  4. #54
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Upcoming Title Update

    Quote Originally Posted by t3h m00kz View Post

    5x zoom and less auto aim range does that. 5x as opposed to 2x gives you less of an auto aim angle when scoped, and therefore, makes it more of a bitch
    Really now? I mean, the feedback from the game seems like it's actively pushing my reticle off-target, but I'll take your word for it.
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  5. #55

    Re: Upcoming Title Update

    I could only ever snipe in Halo 2. I suck with it in both Halo 3 and Reach, and never could figure it out (or bothered to) on PC.
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  6. #56
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Upcoming Title Update

    PC took a LOT of skill. You had to know what the latency was and know how far to lead your shots relative to that latency, target direction, and speed. It wasn't easy, but once you got it into muscle memory you were nigh unstoppable.
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  7. #57
    Senior Member leorimolo's Avatar
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    Re: Upcoming Title Update

    meh the fact you had to calculate lead on snipers made me not want to ever play hce again.
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  8. #58
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Upcoming Title Update

    wat.

    That's what made it so addicting; knowing you were boss because you could do reliably what 80% of the players could not. And if you couldn't, learning how to so you could school that asshat who could was a great motivator.

    Hit-scan is boring. If I want to mindlessly point and click, I'll go play Minesweeper.
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  9. #59
    Foot Dragger ejburke's Avatar
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    Re: Upcoming Title Update

    They want the sniper rifles to be weapons anyone can use intuitively, but that was just not fun being on the wrong end of a SR in Reach.

    I haven't played PC/CE in years, but you could juke, couldn't you? You could almost instantly go from strafing right to strafing left thanks to our friend the keyboard. With a stick, you decelerate and come to a complete stop when you try to do that.

    If they took the Halo 3 SR, made it hitscan, and added in a damn hit sound so that when the sight recoils, you know what the Hell just happened and to help train people with an aural cue so that they can get better, faster. And if they gave us some evasion options that were a standard part of the game controls and not armor ability gimmicks, I would be excited to see that scenario at work.
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  10. #60

    Re: Upcoming Title Update

    A hitsound in halo 3? Gosh would have been too good of an idea.
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