wat.
That's what made it so addicting; knowing you were boss because you could do reliably what 80% of the players could not. And if you couldn't, learning how to so you could school that asshat who could was a great motivator.
Hit-scan is boring. If I want to mindlessly point and click, I'll go play Minesweeper.
They want the sniper rifles to be weapons anyone can use intuitively, but that was just not fun being on the wrong end of a SR in Reach.
I haven't played PC/CE in years, but you could juke, couldn't you? You could almost instantly go from strafing right to strafing left thanks to our friend the keyboard. With a stick, you decelerate and come to a complete stop when you try to do that.
If they took the Halo 3 SR, made it hitscan, and added in a damn hit sound so that when the sight recoils, you know what the Hell just happened and to help train people with an aural cue so that they can get better, faster. And if they gave us some evasion options that were a standard part of the game controls and not armor ability gimmicks, I would be excited to see that scenario at work.
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