Quote Originally Posted by sanni View Post
I can't really grasp the concept of how far OS can go so I have some nooby questions that may be a little stupid

- Would it be possible to program OS in such a way that it logs all players viewports, weapons and x/y/z coordinates on the server, so that you could replay a match like you can in Halo Reach?

- I use "disablealpharendertargets" in the init.txt to get rid of the scope blur. Would OS allow to make such changes and maybe even more advanced ones on-the-fly from the ingame video options menu? Maybe a Scope Blur On/Off option? Nvidia camofix?

- I use a cheap TN panel LCD. If you increase contrast you kinda increase brightness at the same time which then hurts the eyes. Still I like to have a little bit more contrast in Halo since it looks a little washed out, especially Bloodgulch. Would it be possible for OS to make a contrast slider in the video options menu?
First, read this because scripts are awesomez.
http://code.google.com/p/open-sauce/...riptInterfaces

1) You can view objects locations and angles, but I have yet to see anything for saving information to a file and later reloading it. If you have read the above link, object_data_get_real (unit (list_get (players) 0)) position x (repeat for y, and z. then for forward and y too) you can see their weapon with player_data_get_object 0 weapon0, etc.

2) Camofix is already there (at least its making camo run perfectly on my nvidia card lol. If it wasn't meant to do that for me, then I'd be confused as to why it is lol). if your running a console command you can include them in your map's scripts in a widget for turning on and off, or just use them from console lol. I don't see why you wouldn't be able to build a version of OS with that command binded to a key.

3) Post Processing. You can write a file that does whatever you want. you can have it multiply the color by itself, then + itself. That way the darkest areas receive less light since 0.1*0.1 is less than 0.8*0.8; the multiplied version will be overall darker since its decimal numbers, thats why you add it to the original version so it becomes overall more bright, but mostly in the brightest areas. you can continue to subtract some light if you want, but whatever; Basically do random math until it looks like what you want lol (yay for not caring what numbers you toss in!), there is a xml file so you can load your custom post processing files whenever regardless of map (you can compile them into tags too. thats always what I did for testing since I never got the xml working right for myself lol) If you go to that first link, and go back to the main page for the wiki, you'll notice some stuff on post processing, read it.