Page 27 of 39 FirstFirst ... 17 25 26 27 28 29 37 ... LastLast
Results 261 to 270 of 383

Thread: Quick-Crit 2011

  1. #261

    Re: Quick-Crit 2011

    Oh. Sweet, I'm going to have to look into it. I've always loved the guy's stuff. Real inspiring.

  2. #262
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick-Crit 2011



    I don't even know

  3. #263

    Re: Quick-Crit 2011

    hay that's pretty kewl lol

  4. #264
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Quick-Crit 2011

    Click image for larger version. 

Name:	is_this_good_3.jpg 
Views:	60 
Size:	48.2 KB 
ID:	2383
    Click image for larger version. 

Name:	is_this_good_2.jpg 
Views:	65 
Size:	32.9 KB 
ID:	2384
    Click image for larger version. 

Name:	is_this_good_1.jpg 
Views:	65 
Size:	34.4 KB 
ID:	2385

    How does this look for integrating a structure into cliffs?

  5. #265
    Venez voir maman. Tnnaas's Avatar
    Join Date
    Mar 2011
    Location
    US Central
    Posts
    252

    Re: Quick-Crit 2011

    Not bad, but is it going to be an entrance or just a fancy wall?
    If it were going to be an entrance, I'd recommend lights on struts as I've indicated below.
    Click image for larger version. 

Name:	is_this_good_2.jpg 
Views:	95 
Size:	20.5 KB 
ID:	2389

    Also, the left portion of the wall, underneath the awning by the cliff, looks a bit off. You might need to adjust the position of a vertex or two to make the wall look strait.

  6. #266
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,152

    Re: Quick-Crit 2011

    Quote Originally Posted by DarkHalcyon View Post
    Not bad, but is it going to be an entrance or just a fancy wall?
    If it were going to be an entrance, I'd recommend lights on struts as I've indicated below.
    Click image for larger version. 

Name:	is_this_good_2.jpg 
Views:	95 
Size:	20.5 KB 
ID:	2389

    Also, the left portion of the wall, underneath the awning by the cliff, looks a bit off. You might need to adjust the position of a vertex or two to make the wall look strait.
    Yeah the structure itself isn't too detailed primarily for the point of just seeing if it looks alright the way it's integrated into the cliffs. I'll work on details later; I just want to get down some fundamental integration of different geometry types first.

  7. #267
    Venez voir maman. Tnnaas's Avatar
    Join Date
    Mar 2011
    Location
    US Central
    Posts
    252

    Re: Quick-Crit 2011

    Essentially geomerging. Not a bad way to go, but check out some references to make sure it looks they way you want it to look. Even Halo's campaign maps like b30, b40, and even c10 have some good geomerged structures.

    Off the top of my head there are the two massive structures on b30, some of the thresholds to the indoor/outdoor environments in b40, and the two massive openings from and to the swamp in c10. Check those out and see how everything is meshed together. Look at how the natural conforms to the artificial.

    What you've got going here isn't bad, just make sure you think it looks absolutely perfect in your mind's eye.

  8. #268

    Re: Quick-Crit 2011

    :making up words:

  9. #269
    Senior Member MXC's Avatar
    Join Date
    May 2009
    Location
    Aledo, Texas
    Posts
    1,060

    Re: Quick-Crit 2011

    I'll just drop these two here. I decided to dick around in ToonBoom and Flash a little in class last week and this week.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.
    This video is unable to be displayed because the YouTube video tags were used incorrectly. Please review proper use of the tags here.

  10. #270
    Venez voir maman. Tnnaas's Avatar
    Join Date
    Mar 2011
    Location
    US Central
    Posts
    252

    Re: Quick-Crit 2011

    Working on a new shield world model. Completely lacking detail around the North and South poles but I hope to get those looking spiffy in the near future.
    Some simple shots.





    Wireframed shots.


    As you can see, it's just a simple shield world with a different design. I am going to add a lot more detail, especially around the larger structures such as the North and South poles and anything going along the equator. Oh, and that terrain texture is just a place-holder. Tell me what you think so far.

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •