Hmm, guess I'm just so used to seeing those models in the context of Reach that seeing them with (granted upgraded versions of) Halo 1 backdrops makes them look totally new to me.
Hmm...I wonder if those are the final assets though. Keep in mind, they said a great time ago they had redone sound; they might now just be releasing older footage. They've been working on this stuff for a while, so I'm sure the actual build could be different. Just a thought though. If anyone has content to the contrary, then please do post.
IIRC, that's the same crappy Scaleform Gfx UI from the 343GS 3D demo at PAX (which should have been the same build from E3). Of course, that could just mean they're sticking with that same crappy Scaleform Gfx UI for release.
Yeah, it makes me chuckle every time they say "what would this game look like 10 years later?" and the HUD still look like it was drawn 10 years ago. At least, it looks 2000-era to me.
I have a theory as to why this all is though:
-They can sub in a new rendering and shader system, but cannot sub in a new HUD and Animation system between the now-and-then features.
That Flash HUD is used in both rendering modes, sadly. Essentially, only the core game/simulation logic was retained. Animations have an impact on the game state (well, expect for FP anims), so they couldn't really touch them without breaking the original H1.
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