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Thread: We're back! CMT Returns!

  1. #211
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: We're back! CMT Returns!

    You guys are laying the hurt on the official Halo remake...goddamn, those look good. Thought: maybe once CMT v3 is done, make a simple remaster of Halo 1 using the default BSPs and tags but with the new character and object models (and sounds)? CMT vs. HA10. Fight!


    Though may I humbly request that you not do that squished Plasma Pistol crosshair bollocks? It looks terrible; always has and always will.
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  2. #212
    --- itszutak's Avatar
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    Re: We're back! CMT Returns!

    woah. I'm liking that this remake has higher-quality textures than the official one, that's pretty impressive. Very much looking forward to this.
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  3. #213
    Senior Member PopeAK49's Avatar
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    Re: We're back! CMT Returns!

    Pinch me...

    I your work CMT! Keep it up.
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  4. #214

    Re: We're back! CMT Returns!

    Now this just needs to see release and everything will be gravy. I assume there are going to be set goals and less flux this time around.
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  5. #215
    nnh Ifafudafi's Avatar
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    Re: We're back! CMT Returns!

    here's a nicer pic of that AR; got some anisotropic filtering on so that the front of the gun isn't blurry and I've nicened up the colors in the flash a bit:

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  6. #216

    Re: We're back! CMT Returns!

    Warthog with better textures now!
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  7. #217
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: We're back! CMT Returns!

    As great as the weapons look, are they a little too detailed for the BSP and environment? Has there been any breakthroughs with shader_environment tags to really bring out the true detail a simple BSP could show? Because Halo 1's cliffs and ground were great for the time of the games release, but Halo Anniversary totally blows those bsps away with the shape of the cliff rock and plants and everything else.
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  8. #218
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    Re: We're back! CMT Returns!

    Hmm, the CMT weapons do look amazing in those images, but as for the comparison, I think it is still way too early to judge them against the HCEA weapons, especially considering that we dont know if those are final build weapons or not, especially the needler, considering that picture is from an E3 build. The CMT ones definitely are impressive, but as far as comparison is concerned, I think it is to early to judge.
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  9. #219
    The Child Pornographer Ki11a_FTW's Avatar
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    Re: We're back! CMT Returns!

    I'm not saying anything about HCEA im asking if the CMT weapons/vehicles/scenery are going to have more detail and better looks then the environment around them. Which is why im asking if any shader breakthroughs for BSPs happened yet. Not just the shaders, but the detail that a modern day environment in a game would have like in HCEA.
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  10. #220

    Re: We're back! CMT Returns!

    Quote Originally Posted by BobtheGreatII View Post
    Warthog with better textures now!
    wait for it..
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