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Thread: [WIP] Requiem

  1. #141

    Re: [WIP] Requiem

    Looking really nice sel. Hope you'll release it soon, and please keep the classic weaponset!
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  2. #142
    Senior Member Rainbow Dash's Avatar
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    Re: [WIP] Requiem

    Quote Originally Posted by JaLLy View Post
    Looking really nice sel. Hope you'll release it soon, and please keep the classic weaponset!
    Ah just to clear up what I meant. I'll definitely release classic first, and then maybe consider the cmt set in another release.
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  3. #143

    Re: [WIP] Requiem

    Ok so no custom weapons. I understand that now that I look at it from a different point of view.
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  4. #144
    Venez voir maman. Tnnaas's Avatar
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    Re: [WIP] Requiem

    Oh, wow. I guess I was wrong about those doors after all. They look great given the lighting.

    And please keep the Rainbow Dash flags.
    It will amuse me.
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  5. #145

    Re: [WIP] Requiem

    Sel, based on the map design I still think you should visually seal the "walkway" area with some kind of force field. Don't make it block projectiles or anything but just make it look like that entire perimeter walkway is actually sealed, given that there are doors leading to it. Do the same thing with the upper level where the flags are, then make the entire center area an exposed vacuum with appropriate sound effects (muffled).
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  6. #146
    Movie Maker Siliconmaster's Avatar
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    Re: [WIP] Requiem

    Well damn, that is beautiful. I was on vacation, finally got a look at the images you posted a while back. That lighting
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  7. #147
    Senior Member Rainbow Dash's Avatar
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    Re: [WIP] Requiem

    Teh lag is taking too long with the biped so we're using this instead.



    big thanks to waffles

    : ))))
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  8. #148

    Re: [WIP] Requiem

    approved.
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  9. #149

    Re: [WIP] Requiem

    NOPE DOT AVI
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  10. #150

    Re: [WIP] Requiem

    Too bad DarkHalcyon's pony models couldn't be the bipeds.....
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