Hell, I've done that part with no kills whatsoever. The snipers in that part have scripted paths which override their awareness initially. There are many parts in H2 that you can actually just run through on legendary without any kills, if you do it 100% perfect, and with a bit of interesting assisted traversal methods (slide jumps, grenade jumps, etc) without going out of the intended gameplay boundaries.
Heh, nice. Personally, I hate dual wielding anything but Magnums and Needlers in Halo 2, but in Halo 3 I'm all about those SMGs and Plasma Rifles. Never tried doing a run with dual-wield only weapons.
I dunno, there's just something about combat in the first game that makes special compared to the others. It's almost like dancing because all the actions are so damn fluid. All of the others are just plain clunky by comparison.
Halo anniversary has now gone gold.
Kinnect features have been announced, none of which actually needed the kinnect sensor only a microphone.
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