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Thread: SAPP

  1. #181

    Re: SAPP

    Quote Originally Posted by {XG}Gijs007 View Post
    Sehe is working on this already
    Although I think its important to add white lists as well, where you can exclude a single ip from getting banned.

    I noticed that ipbans don't work when running multiple servers, the banlist file gets corrupted(eg only 12 of the 100+ bans are loaded) or ipbans don't share between servers(until the file gets reloaded, which doesn't happen that often). -I still think a database could solve this problem, so ill keep working on this.
    good that he's working on this. My biggest fear is that he's going to abandon this project. It's come such a long way from the old sapp, my servers actually stay online now

  2. #182
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    Quote Originally Posted by POQbum View Post
    good that he's working on this. My biggest fear is that he's going to abandon this project. It's come such a long way from the old sapp, my servers actually stay online now
    I don't think he's going to abandon the project any time soon if people keep donating, unless he gets to busy with real life stuff.

    The issue we are currently facing is that we are kind of out of inspiration, and the only good idea's we come up with would take ages to program and debug.

  3. #183
    suum cuique sehe's Avatar
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    Re: SAPP

    I fixed some critical bug in v 2.0 RC1, also made some fixes in admin system v1, and finished IP range banning, it works fine ^^ I'll release RC2 tomorrow =)
    Other; Some months ago Gandanur's remote control's source code was available, but now its not in the site and i lost it also. Could somebody give it to me pls? So i can make sapp compatible with it.

  4. #184
    suum cuique sehe's Avatar
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    Re: SAPP

    Version 2.1 has been released! http://xhalo.tk
    And since I have to concentrate to Uni now, I'll slow down with the developing a bit, so there wont be new updates for a week or two. =)

  5. #185

    Re: SAPP

    Quote Originally Posted by sehe View Post
    Version 2.1 has been released! http://xhalo.tk
    And since I have to concentrate to Uni now, I'll slow down with the developing a bit, so there wont be new updates for a week or two. =)
    great I'll check this one out.

    I also noticed that on 2.0 (maybe the version before)? the auto aimbot banning didn't seem to be picking up anyone even at the lowest setting. Are you sure this is still a functional feature?

  6. #186
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    Quote Originally Posted by POQbum View Post
    great I'll check this one out.

    I also noticed that on 2.0 (maybe the version before)? the auto aimbot banning didn't seem to be picking up anyone even at the lowest setting. Are you sure this is still a functional feature?
    Works fine here, at least I still see people getting scores.

  7. #187
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    Some idea's I came up with:

    Turning off event join messages for admins.
    and spam



    Squads in halo (something like in the battlefield series)

    Players are able to form squads in order to more effectively work as a team. Up to 4 squads are permitted per team; each squad has a number (automatically assigned) and name (usually a phonetic alphabet letter) for identification.

    Members of a squad may spawn near their squad leader, provided that the leader is not dead, This feature allows squads to more quickly regroup after taking casualties.

    \squads shows a list of squads on your team
    \join 1=join squad 1
    \createsquad = create squad

    the person who creates a squad =squad leader, everyone else spawns/teleports on him after they respawn. (unless squad leader is dead ofc)

    optional extra: spawn on squad leader after you give the \spawn command. (only in the first 60 sec after spawn) -this if for big maps e.g coldsnap where you want to get a vehicle first.

  8. #188
    suum cuique sehe's Avatar
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    Re: SAPP

    Version 2.3 is out!

    Main new features since my last post are the following:
    - rcon handling + bruteforce protection
    - changing command's name and level
    - player(s) to player teleporting
    - improved god mode + spawn protection
    - hp, sh, ammo, ammo_mult, nades (set health, shield, ammo, nades)
    - new events (spawn, die, quit + start and end event can be map-specified)
    - random_bonus (gift mod)

    Check out the site for more details
    http://xhalo.tk
    Last edited by sehe; November 6th, 2011 at 07:22 AM.

  9. #189
    Junior Member Alexgodcool's Avatar
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    Re: SAPP

    It's just me or your server is down?

    Maybe this more effect log

    EDIT:
    >ping www.xhalo.tk

    Pinging www.xhalo.tk [93.170.52.30] with 32 bytes of data:
    Request timed out.
    Request timed out.
    Request timed out.
    Request timed out.

    Ping statistics for 93.170.52.30:
    Packets: Sent = 4, Received = 0, Lost = 4 (100% loss),

    EDIT #2: Nvm, got it under http://www.1xgclan.com/sapp/
    Last edited by Alexgodcool; November 17th, 2011 at 07:48 PM.

  10. #190
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    It isn't down, but my webserver doesn't allow icmp ping.

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