The new vehicle mechanics with "disabling" and "recharging health" are interesting. I've had to rethink my strategy now when dealing with vehicles. In BC2, I could easily deal with a light tank AND get a few kills by just popping out of cover and letting loose two rockets (reload cancel helping a lot too), but now, I get a lot of "vehicle disabled" points and sometimes "vehicle destroyed" if I'm lucky, but rarely any kills to accompany it.
I also like how the scoring system works in Conquest. The rewards for successfully capturing flags and for defending them are quite high, which encourages stat-padders to actually contribute instead of just throwing health kits at barely-injured players or reviving randomly in the least ideal locations. It was quite annoying in some BC2 games when medics would just spam their healing/revive abilities in a way that didn't actually help the team to go forward.
By the way, ACOG-equipped assault rifles in single shot mode are extremely effective sniper rifles![]()
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