Quote Originally Posted by Kirby_422 View Post
why not just use that dll so you can make your own ingame? just press your hotkey, do whatever, then import the txt file into the scenario via the app it comes with *shrug* one thing though, it records a bit off for most people (idk how far off for those people since it works perfectly for me, but im assuming it will be more acurate rather than hex editing one in)
That application doesn't record the player's aiming vector, which is why it's recordings are off. If you record only using the throttle keys without changing you're looking direction the recordings should be fine. I have the majority of the recorded animation data mapped out, but the vector_difference event types are more complicated to calculate than the rest of it.