This is why I love Megaman. It puts more thought into its intro stage than most recent releases do in their entirety.
It's also why I like Half-Life (2 as well), after listening to dev commentary. Sometimes the best tutorials are telling someone what a button does, then cluing them in via environmental cues or watching an NPC do it. For first-timers, the feeling of figuring it out for themselves goes right to their pleasure centers, as opposed to being told point-blank what something does, which instead makes someone feel like an idiot.
X1-3 were master pieces. Best platformers of all time.
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