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Thread: We're back! CMT Returns!

  1. #261
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: We're back! CMT Returns!

    Hold the fucking phone, that's for Halo CE?
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  2. #262
    State your identity! Hotrod's Avatar
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    Re: We're back! CMT Returns!

    Looks pretty damn great. Are the Grunts gonna get a makeover as well?
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  3. #263

    Re: We're back! CMT Returns!

    ohhh man he best keep to his promises
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  4. #264
    +rep to cure coronavirus n00b1n8R's Avatar
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    Re: We're back! CMT Returns!

    It's not going to be entirely shiny in-game right?
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  5. #265

    Re: We're back! CMT Returns!

    well OS is going to ship with normal map support on models. So it's going to look pretty damn nice, though I'm not sure what else is going to be modded into the graphics engine.
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  6. #266
    Kid in the Hall Kornman00's Avatar
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    Re: We're back! CMT Returns!

    Shaders, shaders, and, oh, shaders

    Thanks to some research work by Choking Victim, we've also added optional support for increased (50%) rendering of dynamic triangles.
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  7. #267
    "Think Different" Masterz1337's Avatar
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    Re: We're back! CMT Returns!

    Before anyone starts asking how that's going to effect us, we have no plans to use that yet. We want our mod to be backward compatible for non OS users, and using that new feature wouldn't result in a very pleasant experience for people who don't have OS. I've seen some things CV has done with it and it's going to lead to some real cool stuff, just not anything related to CMT.
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  8. #268
    Kid in the Hall Kornman00's Avatar
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    Re: We're back! CMT Returns!

    Yeah just to clarify, when I said "we" I mean the people who develop OS, not CMT. The increase is off by default anyway. Sapien also supports the increase.

    Both CMT and I share the desire to keep as much backwards compatibility with stock games when it comes to our work.
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  9. #269
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    Re: We're back! CMT Returns!

    This is a more of an OS question than CMT one, but would it be possible to expand the detail object collection tag to allow actual models instead of just sprites? (ie actual decent looking grass and ferns)
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  10. #270
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: We're back! CMT Returns!

    Quote Originally Posted by higuy View Post
    This is a more of an OS question than CMT one, but would it be possible to expand the detail object collection tag to allow actual models instead of just sprites? (ie actual decent looking grass and ferns)
    Technically, at that point it would be scenery without collision since the big difference between the two is a gbxmodel.
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