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Thread: We're back! CMT Returns!

  1. #271
    "Think Different" Masterz1337's Avatar
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    Re: We're back! CMT Returns!

    Quote Originally Posted by higuy View Post
    This is a more of an OS question than CMT one, but would it be possible to expand the detail object collection tag to allow actual models instead of just sprites? (ie actual decent looking grass and ferns)
    I wanted this too, but theres no reason to put the work in when you can just do scenery. Also..

    Quote Originally Posted by lag
    A preview of their first pass in-game. Pardon the lack of a rig; shaders are WIP so any suggestions there would be appreciated as long as it's reasonable. They're also missing their helmets and armor coloration permutations (which are coming soon).



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  2. #272

    Re: We're back! CMT Returns!

    Quills aren't blue enough
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  3. #273
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: We're back! CMT Returns!

    Quote Originally Posted by t3h m00kz View Post
    Quills aren't blue enough
    IMO they aren't Long enough. Maybe that's what seems weird about them.

    I'd also suggest toning the grime on the armor down a bit; as far as styles, it's not really matching the rest of it all, unless that IS the general style of it all.
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  4. #274
    State your identity! Hotrod's Avatar
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    Re: We're back! CMT Returns!

    Is it just me, or do their heads look too big?
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  5. #275

    Re: We're back! CMT Returns!

    Quote Originally Posted by DarkHalo003 View Post
    IMO they aren't Long enough. Maybe that's what seems weird about them.
    I actually have to agree, I think they would look much better if they were extended out a bit.. and maybe a few more going down the back of the neck. Head size is probably just a perspective thing..
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  6. #276
    "Think Different" Masterz1337's Avatar
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    Re: We're back! CMT Returns!

    We'll see what we can do. We try to keep things proportional with the H1 models, so we don't get any collision or animation fuckups like you see in HA10. The jackal is the enemy that changed the most from H1->H2 art wise, as the H1 Jackal was never very good looking to begin with.
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  7. #277

    Re: We're back! CMT Returns!

    Oh I completely understand wanting to keep it as close to the original as possible and keep things as compatible with the original stuff as possible. though changing the quills around at the very least shouldn't really affect much.
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  8. #278
    "Think Different" Masterz1337's Avatar
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    Re: We're back! CMT Returns!

    Quills won't be a problem, I meant to quote the post about the head. I'll let Dano know your opinions on the quills.
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  9. #279
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    Re: We're back! CMT Returns!

    As long as the color of the armor ends up being a bit more vibrant than this, then I will be happy. At the moment its generally drab as far as coloring is concerned.
    I did notice that proportion wise, the neck does seem to be a bit too short, but that may not apply to the h1 jackal.
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  10. #280
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    Re: We're back! CMT Returns!

    Quote Originally Posted by Masterz1337 View Post
    I wanted this too, but theres no reason to put the work in when you can just do scenery.
    Yes, however, scenery takes up alot more time + effort and also wouldn't have the same "slowly fading out" function that doc does.
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