You want to know what the single best part about HA10 is, aside from the fact that it's the Halo 1 campaign?
CROSSHAIR IN THE CENTER OF THE FUCKING SCREEN.
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A-FUCKING-MEN!
In every Halo game since, I've found myself walking around with my reticle aiming at the dirt just so I could have a good down-range view ala Halo 1.
I also missed how grenades went where you wanted them to go and the satisfaction of taking out an entire squad with a well-placed throw. In recent Halo games, they've gotten so weak in terms of damage radius and enemies don't cluster tightly enough anymore. A big sack of fun, just dropped inexplicably.
I thought I was at peace with Halo 2, but playing this again just makes me pissed off with the direction they took. Think about it: Halo 2 could have been more Halo 1, but it wasn't! Fuck!
Last edited by ejburke; November 15th, 2011 at 10:35 PM.
After looking at the skybox ingame, I'm pretty sure the SC isn't dead-center inside the ring (more so closer to the edge of one side. Hence why the ring looks crooked. Halo1 never had this because a lot of the skyboxes were reused, so such detailed care was never given.
e: apparently there was another page I missed before posting
^
YES. They also shredded the living shit out of the Flood and I took some sick joy in watching their body parts get ripped off and pulverized. I just wish they had a beefier sound instead of "pew pew." "Pew pew" needs to die, in any form of media...
Eh. Halo 2's iteration was too soft and squishy on the target impact. It didn't have the punch and behaved too much like a plasma SMG. Halo 3's upped the ante. That said, I think I prefer the Plasma Repeater's take on an automatic plasma weapon out of them all, despite the Halo 3 Plasma Rifle being straight-up unholy.
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