I've only found three skulls so far >.>
Either I suck at finding skulls or they're really well hidden...
I stand corrected. But, it's like they come up with these non-names so they won't get attached to them and then they wind up getting attached to them anyway.
I'm still not comfortable using that nomenclature. Even if I knew off the top of my head what they all meant, I still wouldn't call them by those alphanumeric handles. I didn't work on the game for years and crunch like a motherfucker like they did, to the point where it was stapled into my cortex.
It's kind of like civilians walking around saying "I'm Oscar Mike." all the time. If you're in the military, that jargon serves a purpose and you're immersed in it, so it becomes natural. But out of context, it's kind of cringe-inducing.
It should, but from what I saw the Pistol doesn't come anywhere close to being like the H1 pistol. Still only 8 shots, slow ass ROF and bloom :\
I seem to recall being promised edited weapons and physics in Anniversary MP to make it feel more like H1. What happened to that?
There are 3 Call of Duty games above Reach in terms of Xbox Live activity. The ball was dropped, clearly.
I was trying to come up with a list of post-Halo 1 mechanics that I didn't miss while playing Anniversary, but it was easier and faster just to list the things I DO miss.
1) Boarding
2) Updated vehicle controls (tank controls for scorpion, boosting, Banshee maneuvers)
3) Swapping weapons with marines
That's about it. Checkpointing could have been better. And the magnetism problem people were mentioning. But shit like dual wielding, equipment, armor abilities, the newer weapons and enemies, invincible companions -- can't say I miss any of that stuff.
What about you guys?
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