Page 31 of 39 FirstFirst ... 21 29 30 31 32 33 ... LastLast
Results 301 to 310 of 383

Thread: Quick-Crit 2011

  1. #301
    Tick Gate 2014 Donut's Avatar
    Join Date
    May 2007
    Location
    RIT
    Posts
    2,824

    Re: Quick-Crit 2011

    thompsons are a particularly interesting thing to model. there are a bunch of variants with very subtle differences, but it looks like youre generally going for the 1928 model with that foregrip and iron sight
    http://lh6.ggpht.com/_6rLALgCBhQQ/S-...1_Promo_01.jpg

    those little things are up to you to customize. what im concerned with is the grip. not the foregrip, the other grip. its really disproportional.

    E: for reference the thing i posted is NOT mine. i just found that picture to illustrate my point about the handle

  2. #302
    It Isn't Easy Being Green DarkHalo003's Avatar
    Join Date
    Apr 2008
    Posts
    4,140

    Re: Quick-Crit 2011

    Ah yeah, I see it. I don't believe the handles are smoothed (maybe the foregrip is, it looks the most accurate of all of them), but I do notice now I need to clean up the stock a good bit and the grip needs an overhaul. Is there a good tut on how to add good details? I know there's a good cut tutorial somewhere on this site, but a tut about adding quality details I have not scene yet.

  3. #303
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: Quick-Crit 2011

    Am I doing this right? Never drawn in Photoshop before. Time to start blocking in colours...what are colours?


  4. #304
    Senior Member MXC's Avatar
    Join Date
    May 2009
    Location
    Aledo, Texas
    Posts
    1,060

    Re: Quick-Crit 2011

    Beats me. I've been trying to color for at least 6 years now, and I STILL can't figure out how to use full colors, or color a drawing to set a certain person/object apart from the rest of the picture.

    I thought I might as well post a picture of my final. I still have about four or five more pieces to add to it, as well as the little details, such as bolts and such, but this is what I have so far.

  5. #305
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick-Crit 2011

    With colors, it's easier to just do a groundwork sketch, then just construct everything on top of it out of solid colors that represent the midtone of whatever color you plan to use for that area, with no outlines anywhere, just color. From there, shade and highlight with colors along that same range, just brighter or darker. Shift them into slightly different colors if there's colored light shining on them, to represent the mixing of the light's color with the surface's. DO NOT just shade and highlight with black and white - this will ruin your colors. DO NOT do this using the dodge and burn tools, either. It looks really obvious, and it's just bad.

  6. #306
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: Quick-Crit 2011

    That's pretty much what I was going to do, the blocking out of the mean hue for each section, and then darken/lighten. Glad to see my intuition was on the money there. My primary issue right now is getting a lighter or darker version of the colours I want.

    Also, I don't even know what dodge and burn are. I don't know what any of the tools are, I'm just using a pressure sensitive, flat, round brush. =x

  7. #307
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick-Crit 2011

    Lighter or darker versions of the colors you want are almost entirely arbitrary.

    Just for an example, say you want a jacket to be orange. For the midtone, pick a sort of medium orange. Not too intense, maybe a hint towards red, with a lower value (towards black in the color picker). For highlights, you'd use a brighter, more intense orange (fuller orange, more towards yellow, slightly less saturated). For shadows, you'd use a color further towards red. It's a bit more complicated than just that, so here's an example image of what i'm talking about.



    Same thing shaded with white and black. THIS IS BAD.


    And dodge and burn. ALSO BAD.
    Last edited by ExAm; November 20th, 2011 at 04:15 AM.

  8. #308
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,647

    Re: Quick-Crit 2011

    Adding black or white is a tind/shade, so yeah, that isn't what I'm after. I've been trying to colour mix as if it were paints, though, and I guess I just need to get out of that mindset. Since I don't have PS or a tablet at home, I only get to fiddle with it while at school. This will take awhile. Thanks.

  9. #309
    Splendid! ExAm's Avatar
    Join Date
    Dec 2006
    Location
    Santa Cruz, CA
    Posts
    8,558

    Re: Quick-Crit 2011

    You can also mix in cooler colors to shade warmer colors, which looks nice.

  10. #310
    Slightly Insane JackalStomper's Avatar
    Join Date
    Oct 2009
    Posts
    988

    Re: Quick-Crit 2011

    WIP


    Can anyone guess what it's supposed to be?

    Here I'll give you a hint


    The lighting is definitely going to change, I need to give the walls more definition and contrast from the floor, right now it's a little difficult to tell between the two while playing.


    I should be able to finish this

    Probably

    Maybe

Thread Information

Users Browsing this Thread

There are currently 2 users browsing this thread. (0 members and 2 guests)

Tags for this Thread

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •