The low reticle pushes the combat horizon into a very cluttered section of screen real estate. Your weapon and its muzzle flash are totally in the way. That's why I walk around aiming at the ground, so I have an unobstructed view of the field. Of course, that puts me at a disadvantage when I have to quickly raise up to start fighting, but I could never get comfortable walking around with the crosshairs up and trying to look around my gun.
The only reason they do it is because their art direction wants you looking at more of the sky and less of the ground. So, they're better able to justify the time and money they put into the environments at the cost of my comfort playing their game. I don't appreciate it and Anniversary just reinforces my feelings on the subject.






Bookmarks