
Originally Posted by
Warsaw
Cool story, make up shit that's entirely not true and spout it as fact. It's not an opinion. I just described how the gun and its targets actually behave in the game. You also, again, failed to think your argument through. The pistol was a fantastic tool against the Flood in CE, it's actually my prefered weapon against them. The Assault Rifle works wonders up close. The Plasma Rifle and Plasma Pistol are glorious at medium-long range AND up close. The only terrible weapons are the Needler and the Rocket Launcher. The shotgun was not the end-all, be-all of anti-Flood combat, it still runs it and it still has an appreciably long reload. The CE iteration could hit more targets at once than the Halo 2/3/Reach one could ever hope to. I've never once gotten a double kill with the H3 shotty that wasn't the result of the two forms being lined up. I get triple kills and even quadruple kills in CE at 20, 30 metres out.
At any rate, we are arguing over which iteration is the better, more reliable weapon. In light of that fact, you just shot yourself in the foot with the lower ammunition capacity, shit range, and slow reload that you are trying to tout are the result of a feature in Halo 3, a feature I have never experienced in the game. And if we are going to go with your argument that the shotgun in Halo CE was the penultimate gun for Flood combat, well...yeah, I don't even need to go any further.
I don't think you played the first game much after maybe one or two playthroughs. You have no idea how to use the weapons, and you have a very limited perspective on how to approach combat. If you have played it more, you didn't learn much.
PS: Why are we only focusing on Flood combat while talking about the usefulness of the shotgun? The CE one was also brilliant against Sentinels and Covenant. The Halo 2/3 one was not. The Reach one was mediocre against covenant.
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