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Thread: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

  1. #1721

    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Playing h1 pc with player_magnetism 1, sniper def has a fuck ton of it
    The auto aim on it is pretty crazy too... cea switching the crosshair up makes sense
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  2. #1722
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    I just checked, in HA10 both player_autoaim and player_magnetism are enabled (ie turned on) by default in the game code
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  3. #1723

    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    okay here you go

    the sniper's default auto aim on CE, from ACROSS BLOOGDULCH with the stock sniper, and magnetism after running Player_Magnetism 1 through the console (Had to have slight input on the controller look to get it to show, but it should still be heavily obvious).

    Slowed the video down, took the bullet two frames to connect to an enemy from across bloodgulch. On a perfect netcode (HAH) there would be barely any need to lead, if at all.

    NEED A DISPENSER HERE

    somewhat unrelated: 2x zoom is OP as fuck

    e: better video
    Last edited by t3h m00kz; November 20th, 2011 at 03:31 PM.
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  4. #1724

    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Why the fuck is anyone comparing Halo Custom Edition to Halo Anniversary and complaining about auto aim?

    You should be comparing Anniversary to H1X <_<
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  5. #1725

    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Sorry but I'm not hooking up my xbox and reinstalling my Dazzle just to argue that the auto aim is the same between H1X and Anniversary. Custom Edition's auto aim is theoretically no different than the Xbox when you enable magnetism, aside from the controller look input being required for the magnetism to take place
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  6. #1726
    Slightly Insane JackalStomper's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    H1X had a crazy amount of auto aim you guys just don't have good memories or never actually played it
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  7. #1727
    Venez voir maman. Tnnaas's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    The auto-aim on the Xbox was absolutely necessary because of the limitations with the analogue sticks. You have alot more freedom with the mouse.
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  8. #1728
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Wait wait wait. When I said CE, I meant Combat Evolved, not Custom Edition. And I meant H1X, specifically. And I play it regularly. It has auto-aim (as in directed shots), but magnetism isn't as big of an offender.
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  9. #1729
    Foot Dragger ejburke's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    I mean, if you say so. But you aren't trying to say that magnetism was completely turned off in H1 on the Xbox; you're saying that it was behaving differently on the zoomed sniper rifle, right? I do notice that autoaim and magnetism is not homogeneously applied to all the weapons. Some have more and some have less.

    Isn't this actually a port of Halo PC and not Halo Xbox? Maybe Gearbox fucked with some settings and since magnetism was going to be turned off, no one noticed.
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  10. #1730
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Anniversary - The Halo 1 remake (fuck anyone who calls it "halo ce" remake)

    Yes, yes, and yes. That's exactly what I'm saying. This isn't really worth getting so worked up over, I was just pointing out my experience, really. The only thing worth raging over in Anniversary is the splitscreen, and it really deserves it. Overall, I am having a blast playing through it. Dat sniper report...

    Oh, tried plasma pistol again. Was just my imagination. AR still seems off-kilter though.
    Last edited by Warsaw; November 20th, 2011 at 10:03 PM.
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