Weird.
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Weird.
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Oh man look at this incredibly retarded debate.
To the OP: I hate to tell you this son, but please listen to the people on these forums. They may sound like jackasses and/or possible idiots to you, but they've been here for a quite a long time and probably know a thing or two about what makes a good mod. You should really invest your time into Halo: Custom Edition and learn how to utilize 3ds max to your efforts. You can easily take parts off the map "Truth and Reconciliation" to create your own BSP's that still simulate a similar opening to the POA's, but in Covenant form. Think about it. If you want some links to a few tutorials on modeling, HEK editing, and SP creation, let me know and I'll help you out.
To the the stupid debate going on about community's:
Throughout the last 3 or 4 years I've been here and Halomaps, I've noticed two things:
Modacity is a good place to learn.
Halomaps is a good place to create.
Now theres a few reasons to my retarded saying. Modacity has a ton of old people who have alot of experience with the HEK, HOWEVER, they have seemed to be less inclined to create new content and produce anything, while Halomaps is the complete opposite. They have ideas to create and want to expand, but alot of people over there don't have the experience and knowledge to do so compared to the older uses on Modacity... It's just multiple generations of users, and its always been this way as long as I've known. And if I were to choose one or the other, I would choose Halomaps, simply becuase I like fresh idea's. Not only this, Halomaps is practically the core for HCE development, while Modacity is basically a hangout with multiple other forums and types of topics to discuss that Halomaps simply does not have to offer.
Summary:
Modacity - Halo community current day
Halo Maps - Halo community 5 years ago.
Everything that can be done in CE that is Halo related has been done. Unless we are talking about OS, which modifies the program, there is no where to go anymore. We've hit the ceiling. I'm sure there are other fun ways to use it though.
No it's the other way around Limited. Modacity barely is in touch with HEK stuff compared to Halomaps and there's like zero projects of interest that have their "home" here.
Modacity has just become a hangout for people who like to complain about everything they hate.
Inb4 all caps rage
Maybe, yes, but there are plenty of non-Halo related things that can also be done... for exmaple, look at the "Area" series of maps, and while pretty bad, they were popular, and more importantly, NOT HALO. Imagine if we had more creative things similar to that?
Not really? There are still alot of smart people over there, but my post was more directed to the newer people who are just starting out. When I first started I heard h2vista.net was a horrible place, but I joined just for the fact that there were inspirational mappers there that I knew would be able to answer questions and show me in a good direction.
properly syncing AI over netcode would bring me back to this game for a while. there is lots of fun to be had there.
Lol, you say that while there's a thread in the halomaps forums called "Halo CEA: what a joke" or whatever. So you get the same thing over there. A bunch of snot-nosed brats who think they can hold a stick to the game developement industry while they're constantly trying to outdo one another with their "superior" assets because they want e-fame, rather than helping one another out.
Also, last I checked Kornman, the primary developer of Open Sauce, posts here and rarely over there, if at all. I wouldn't go as far as to say Modacity has nothing to be proud of.
also, have you checked our releases section recently? Sounds to me like you think nothing has come out of this place.
Last edited by t3h m00kz; November 28th, 2011 at 03:46 PM.
take a vehicle, apply the biped's model and animations, objects_attach and objects_detach to an AI. when the vehicles detached, it's position will be synced to the client, etc.
projectiles; open the weapon, go to the bottom, uncheck the client side projectiles.. now only the host can decide on projectiles with that gun. When the AI shoots with it, the host will now tell the clients its been shot and where, etc.
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