Only if that spiker's still a 1 hit kill.
My point still stands clear, if all there going to be doing to the actual BSPs is just texture changes and prettying up the shaders, things are still going to look very out of place. The exterior of the map looks extremely grungy/dark too, while the original was pretty light compared to it, even if it was a desert.
^
Furthermore, I don't see why in the world you would have such a scope on a submachine gun. It's like an overused joke, sure it's funny the first one or two times but after a while it's just old and stupid. Sure this may look cool in passing, but the commodity is going to get old (unless your entire game was based around absurdness, eg, Saints Row). Even in a quasi-realistic game it just doesn't fit. It's not a precision weapon. It doesn't have a selector fire; you can't go from full auto to semi. This SMG, IMO, shouldn't be an SMG or at least shouldn't be called the SMG since Halo has already defined its idea of an SMG.
Halo's SMG is lower cost and compact form of the AR (in that it offers automatic fire) with an even higher rate of fire, but uses smaller round. The rounds are both smaller and caseless, meaning no shells are left behind making it the perfect weapon for covert inflitration operations that ODSTs would perform. It's less accurate than the AR but it's not meant for long distance assaults but instead close up skirmishes (again, making it a great additon to the ODST's arsenal). The scope like that in SPV3 doesn't make sense with the insane recoil the the SMG has.
The weapon present in SPV3 seems to be throw in just-because then turned around to be given some sense of purpose that isn't really served in Halo1. I can understand the addition of the brute weapons since, well the brutes are included in the gameplay. I can understand if the Halo SMG was included since ODSTs are explicitly in the game now as well. But I don't see the purpose of this SMG when there's the AR. IIRC, you can't even zoom with this weapon.
I also think adding mid-ranged scoped weapons on a50 is a terribad idea. What made that level unique is that you were forced to work with close quarters guns or long range sniper rifles on a map that would have been perfect for the pistol (and therefore the BR, Carbine, etc.).
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