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Thread: Battlefield Tri-hard

  1. #2141

    Re: Battlefield 3

    Sniper range increase is awesome, except that at past 970m most player models disappear.
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  2. #2142
    ∫e^x = Sex Mr Buckshot's Avatar
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    Re: Battlefield 3

    I'd play hardcore mode more often if not for the fact that it's too easy to accidentally roadkill your teammates. It happens to me much more often than friendly fire.

    The tanks need to have some kind of audio proximity sensor to alert them when friendlies are close by, and to also tell the driver what side of the tank an engineer is repairing from, in case evasive maneuvers are needed.
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  3. #2143
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield 3

    I think that's just coincidence. You still have friendly indicators and a map when playing hardcore, it's just people being retarded that are running you over. I never drive with third-person cam in Battlefield at any rate, it's not precise enough. If I hear someone repairing my tank, I just plain don't move until I see him run away or hop in.
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  4. #2144
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    Re: Battlefield 3

    Holy shit:

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  5. #2145

    Re: Battlefield 3

    How do they do that? Can engies lay down an infinite number of anti-tank mines so long as they get supplied?
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  6. #2146
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    Re: Battlefield 3

    yes.
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  7. #2147
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Battlefield 3

    Not after the patch, though. At least, not from what I understand.
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  8. #2148

  9. #2149
    Amit's Avatar
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    Re: Battlefield 3

    Quote Originally Posted by Cortexian View Post
    How do they do that? Can engies lay down an infinite number of anti-tank mines so long as they get supplied?
    Quote Originally Posted by Warsaw View Post
    Not after the patch, though. At least, not from what I understand.
    Not after tomorrow's patch.
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  10. #2150
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    Re: Battlefield 3

    "Update in progress"
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