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Thread: CMT's TSC: Evolved - 3/2/2015 - released

  1. #61

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Players should start off with a sniper rifle and rocket launcher.
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  2. #62
    State your identity! Hotrod's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Actually, I change my mind, players should start in a flying Scorpion tank to give them the option of doing anything they want.
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  3. #63
    Venez voir maman. Tnnaas's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    You should play the mission backwards.
    The Covenant land Keyes in the hangar and you detain him. You then proceed to exit the ship and make your way to the designated PZ for extraction. That'll change things up.
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  4. #64

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by DarkHalcyon View Post
    You should play the mission backwards.
    The Covenant land Keyes in the hangar and you detain him. You then proceed to exit the ship and make your way to the designated PZ for extraction. That'll change things up.
    This is actually an interesting idea, not necessarily play the level backwards, but make each event happen out of order. For example, instead of being dropped off on the ground and making your way into the ship, get dropped off inside the ship's cargo bay and make your way to keyes and eventually back to the ground.

    Also, thanks for the recognition CMT. I've approached you in an attempt to help make OS content for your team, but time and time again I see my content being mentioned with absolutely no recognition that I'm even a member. You've credited everyone else that has a minor part on the team, but I continue to be pushed aside despite the fact that you mention my additions in the trailer. If you don't appreciate my help, I will no longer be giving it.
    Last edited by Choking Victim; December 3rd, 2011 at 10:51 AM.
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  5. #65
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    And let the annual CMT drama begin.
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  6. #66

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by higuy View Post
    And let the annual CMT drama begin.
    Annual? More like daily.
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  7. #67
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Oh yeah, forgot that it happens 24/7.
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  8. #68
    lol modacity Timo's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Oh no a friendly conversation about weapons, drama!!!!

    Being able to select a loadout (stealth, assault, LOAD NOISES etc) at the start of the level would be neat, especially if each loadout came with a buttload of ammo like the sniper rifle does.
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  9. #69
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by Timo View Post
    Oh no a friendly conversation about weapons, drama!!!!

    Being able to select a loadout (stealth, assault, LOAD NOISES etc) at the start of the level would be neat, especially if each loadout came with a buttload of ammo like the sniper rifle does.
    Actually, that sounds very cool for some missions, though I think for obvious reasons it shouldn't exactly follow for levels like a10, a30, c20, c40, d20, or d40. Basically where you're not dropped in by Pelican and there would be reason for you to be able to select such weapons.
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  10. #70
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Thats a dumb idea unless the weapons you can choose are limited. If you were to allow the player to choose, say, a rocket launcher or shotgun upon load up, that would break the entire encounter structure already established, unless the dev's would be willing to have variants for every encounter around the certain load out you had chosen.
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