Players should start off with a sniper rifle and rocket launcher.
This is actually an interesting idea, not necessarily play the level backwards, but make each event happen out of order. For example, instead of being dropped off on the ground and making your way into the ship, get dropped off inside the ship's cargo bay and make your way to keyes and eventually back to the ground.
Also, thanks for the recognition CMT. I've approached you in an attempt to help make OS content for your team, but time and time again I see my content being mentioned with absolutely no recognition that I'm even a member. You've credited everyone else that has a minor part on the team, but I continue to be pushed aside despite the fact that you mention my additions in the trailer. If you don't appreciate my help, I will no longer be giving it.
Last edited by Choking Victim; December 3rd, 2011 at 10:51 AM.
Actually, that sounds very cool for some missions, though I think for obvious reasons it shouldn't exactly follow for levels like a10, a30, c20, c40, d20, or d40. Basically where you're not dropped in by Pelican and there would be reason for you to be able to select such weapons.
Thats a dumb idea unless the weapons you can choose are limited. If you were to allow the player to choose, say, a rocket launcher or shotgun upon load up, that would break the entire encounter structure already established, unless the dev's would be willing to have variants for every encounter around the certain load out you had chosen.
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