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Thread: CMT's TSC: Evolved - 3/2/2015 - released

  1. #71

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by DarkHalo003 View Post
    Actually, that sounds very cool for some missions, though I think for obvious reasons it shouldn't exactly follow for levels like a10, a30, c20, c40, d20, or d40. Basically where you're not dropped in by Pelican and there would be reason for you to be able to select such weapons.
    lol I have no idea what those missions are.
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  2. #72

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Well obviously you're not 1337 enough then.
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  3. #73

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Basically any level other than a50, b30, b40, and c10, of course.
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  4. #74
    lol modacity Timo's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by higuy View Post
    Thats a dumb idea unless the weapons you can choose are limited. If you were to allow the player to choose, say, a rocket launcher or shotgun upon load up, that would break the entire encounter structure already established, unless the dev's would be willing to have variants for every encounter around the certain load out you had chosen.
    Obviously you wouldn't be able to start with a rocket launcher with 200 ammo and an FRG, that would just be silly. Only on the levels you're dropped into, and it'd be choses like smg/ar/br/pistol/carbine, etc. Things that won't effect gameplay that much, it'd just be great to start out with a weapon you love to use, and would probably pick up the first time you encounter it later on in the level.
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  5. #75
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by higuy View Post
    Thats a dumb idea unless the weapons you can choose are limited. If you were to allow the player to choose, say, a rocket launcher or shotgun upon load up, that would break the entire encounter structure already established, unless the dev's would be willing to have variants for every encounter around the certain load out you had chosen.
    Ghost Recon style, bitch. in GRAW 1 and 2 you select the loadout you want and you can switch it out for enemy weapons or sometimes in the middle of the mission you can swap out from a Blackhawk (GRAW) or at any time using the MULE (GRAW2).
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  6. #76
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Will you hate me if I were to tell you I hated that game? Alot?
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  7. #77
    Kid in the Hall Kornman00's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    To quote a grunt I killed earlier: "hate you"

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  8. #78
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    Quote Originally Posted by higuy View Post
    Will you hate me if I were to tell you I hated that game? Alot?
    No. The combat was clunky as hell in those games. Tactics were awesome, but nothing like the original Ghost Recon
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  9. #79
    Senior Member PopeAK49's Avatar
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    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    I think the Normal maps option is a big plus. How about the option to apply multiple detailed maps to one texture instead of two? Is that possible?
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  10. #80

    Re: CMT SPv3 - 12/2/11 Update - New Media Inside!

    i think so.

    but i don't actually use any of it, so i'm propably wrong.
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