party like it's19992010
Yeah, I've actually started doing exactly that, I've begun to inset the display slightly so they there is a thin bezel and then move the display inwards so it now has a layer of glass/perspex to add some depth.
I'm not entirely sure how to go about making the renders more realistic but I've taken notes on having the model showing it topology off better than a mere clay render.
E:
You may not see it in the second image but the screen is inset by a few milimetres and then down by a few with a glass cover over it.
working on the high poly getting all the details I need in before I go and bake a normal map for this.
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