yew know i hate dark backgrounds D:
but the specular really helps.
needs more light backgrounds and bumps!
yew know i hate dark backgrounds D:
but the specular really helps.
needs more light backgrounds and bumps!
but i can't see it against the DARK FUCKING BACKGROUND
post a light one too please.
Last edited by n00b1n8R; May 10th, 2007 at 05:03 AM.
I can see it fine :/ Maybe my monitors brightness is up or something. Or maybe yours is down
or maybe it the baynet and bottem of the gun all fade into the background (and i'm runing an LCD that gets lolbrite. this is as high as i can bear)
Use at least three-point lighting for presentation (or just be lazy and use an ambient light), gosh. Sure that render is expressive and all, but it doesn't show much.
Sure, i usually dont do 3 point ones because I thought it might confuse the bump maps, seeing as light is coming from different directions I figured it would have diluted they're effect. Though maybe I should put an ambient at the back behind the gun. When I make a new one I'll just edit that post.
I think the blade on this needs a bit of toning down and more silver, same shade as the silver side parts.
Btw, I'm skinning the new Spiker, seeing as a new more accurate model has been made D: Should be done within the week, though I've gotta do the new AR too, when Doom want's to fix it >_>
Last edited by DaneO'Roo; May 10th, 2007 at 05:49 AM.
where's our ambient lighting
spiker model pics?
i should do a clay render of a box in Gmax just to show you up![]()
There are currently 2 users browsing this thread. (0 members and 2 guests)
Bookmarks