That is a great idea and I agree that it would look cool. However, there are a few reasons I didn't do this with either of these rifles. One being because the project these were made for is supposed to be very realistic. Two, because I did exactly that with my last assault rifle animation set, which you can see here:
Though it takes about 35 seconds to get to it. Thirdly, because its a HUGE pain in the ass to do. Which isn't really a good excuse in reality. It does complicate the animation process a bit since you have to have 2 magazine models in the scene, and they have to switch places undetected at either the beginning or the end of the animation, since the same mag that was there when the animation started also has to be there when it ends. I'm able to do that just fine in renders as you can see, but ingame it can be a different story. I know in halo I tried to do this type of thing with an older SMG animation, but it just ended up glitching the hell out.






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