Would it be backhanded to say that I like everything but the chassis?
You stuck too closely to the low-res Hog's chassis (except for that part I circled furthest to the right -- that just looks weird) and as a result, you inherited a lot of the low-res pinches and facets in your high-res model.
Most of your problem is trying to make straight edges mesh with a curved chassis. You get what you get doing it that way. The better way is to make the chassis first and then let it inform whether the adjoining edges can be straight or whether they need to be curved by necessity. Most of them should be curved. This is the type of thing I would use shitloads of NURBS curves to assist in achieving a smooth, aerodynamic shape. A lot of people dismiss curves in poly modeling, but they can mean the difference between something that looks carved out of soap and something that looks like it just rolled off an assembly line.
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