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Thread: Halo: Reach Discussion

  1. #5751

    Re: Halo: Reach Discussion

    well, technically speaking all of the engines were "modified" versions of the older ones. it's not like they completely re-wrote the engine for each game, they just kept rolling in newer and newer code, replaced the old code to fit the needs of the game design, etc etc, just like updates to computer software and programs

    I never understood what makes ODST so much different to warrant the "modified" engine label aside from it having less code changes rolled in than any of the other games
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  2. #5752
    Senior Member =sw=warlord's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    Nay,

    Halo1, new engine
    Halo2, newer engine
    Halo3, newer engine
    Halo3:ODST, modified Halo3 engine
    Halo Reach, newer engine
    NOPE.
    Halo
    Halo 2
    Halo 3
    Halo wars
    Halo ODST
    Halo:Reach [IE: Halo 6]

    Halo wars may be a different studio/engine/game genre but it's still a full fledged game.
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  3. #5753
    Venez voir maman. Tnnaas's Avatar
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    Re: Halo: Reach Discussion

    If we're counting engines, we should include Marathon.

    But seriously, Halo Wars, Halo 3: ODST, and Halo: Reach were more like prequels to the original Halo trilogy. They never told the story post-Halo 3. 343 Industries is now taking center stage with a continuation of Halo 4-6.

    In other news, I can't say I'm pleased. Given the direction Bungie took with the last few games, perhaps a new face will make us feel young again and give us the same joy we had back in 2001. We'll see.
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  4. #5754
    Kid in the Hall Kornman00's Avatar
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    Re: Halo: Reach Discussion

    Quote Originally Posted by t3h m00kz View Post
    well, technically speaking all of the engines were "modified" versions of the older ones. it's not like they completely re-wrote the engine for each game, they just kept rolling in newer and newer code, replaced the old code to fit the needs of the game design, etc etc, just like updates to computer software and programs

    I never understood what makes ODST so much different to warrant the "modified" engine label aside from it having less code changes rolled in than any of the other games
    The changes done (some systems were pretty much completely redone; gui, shaders, etc) to the engines as I listed them are how a program company would label their programs v1, v2, v3.5, etc. It's still the same product, just the amount of underlying technology is just not the same code as before due to upgrades or drastic remodeling (eg, much of the tag system was changed for the better from Halo1 to Reach, shader tags are MUCH different from Halo1 in Reach, etc).

    ODST didn't really change much of the underlying technology like Halo2->Halo3 or Halo3->Reach did. Engine wise, it was very much a 3.5.

    HaloWars isn't included because it's not made with the Halo engine, which is what I was basing my originally sarcastic post on. I mean, people don't count StarWars:KOTOR into the SW triliogies do they? No, because it's not the same stuff. The Phoenix engine is far from what the Blam engine is.
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  5. #5755
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Halo: Reach Discussion

    I've seen it called Blam! and I've seen it called Acid Rain. Which one is it?
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  6. #5756

    Re: Halo: Reach Discussion

    Pretty sure it's Blam!
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  7. #5757

    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    The changes done (some systems were pretty much completely redone; gui, shaders, etc) to the engines as I listed them are how a program company would label their programs v1, v2, v3.5, etc. It's still the same product, just the amount of underlying technology is just not the same code as before due to upgrades or drastic remodeling (eg, much of the tag system was changed for the better from Halo1 to Reach, shader tags are MUCH different from Halo1 in Reach, etc).

    ODST didn't really change much of the underlying technology like Halo2->Halo3 or Halo3->Reach did. Engine wise, it was very much a 3.5.

    HaloWars isn't included because it's not made with the Halo engine, which is what I was basing my originally sarcastic post on. I mean, people don't count StarWars:KOTOR into the SW triliogies do they? No, because it's not the same stuff. The Phoenix engine is far from what the Blam engine is.
    true.

    I suppose I base my perspective on the idea of, how much of a change is needed to warrant calling it a new engine?

    for instance, let's say you swap out an engine of an old car. would you still call it the same car? now let's say you do body work, replace the tires, seats, the whole shebang. at which point does it stop being the same car?

    it all seems like a huge gray area to me, idk

    regardless, as far as I'm concerned, halo "6" will be whatever game they give the retail name "Halo 6." the code names for the games are all different, and rarely (if at all) use numerics, and I've never really considered the engine version to have any influence
    Last edited by t3h m00kz; February 4th, 2012 at 07:34 PM.
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  8. #5758
    Senior Member Ryx's Avatar
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    Re: Halo: Reach Discussion

    Just bought the noble and defiant mappacks yesterday. I didn't know they had split the playlist, and the only DLC one was squad, which no one plays. Just washed $20 down the drain, and fuck you too 343.
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  9. #5759
    It Isn't Easy Being Green DarkHalo003's Avatar
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    Re: Halo: Reach Discussion

    By the way, the ATLAS app on the iTouch is a waste of $5.
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  10. #5760

    Re: Halo: Reach Discussion

    Goddamnit. It's been a year and a half since Reach came out and Invasion is still broken as hell. You only get one spawn point during the first wave. If elites start spawn-camping you on Spire, there is literally nothing you can do. They can just throw down a plasma grenade right before you spawn and bam you're dead.
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