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  1. #14

    Re: Halo: Reach Discussion

    Quote Originally Posted by Kornman00 View Post
    The changes done (some systems were pretty much completely redone; gui, shaders, etc) to the engines as I listed them are how a program company would label their programs v1, v2, v3.5, etc. It's still the same product, just the amount of underlying technology is just not the same code as before due to upgrades or drastic remodeling (eg, much of the tag system was changed for the better from Halo1 to Reach, shader tags are MUCH different from Halo1 in Reach, etc).

    ODST didn't really change much of the underlying technology like Halo2->Halo3 or Halo3->Reach did. Engine wise, it was very much a 3.5.

    HaloWars isn't included because it's not made with the Halo engine, which is what I was basing my originally sarcastic post on. I mean, people don't count StarWars:KOTOR into the SW triliogies do they? No, because it's not the same stuff. The Phoenix engine is far from what the Blam engine is.
    true.

    I suppose I base my perspective on the idea of, how much of a change is needed to warrant calling it a new engine?

    for instance, let's say you swap out an engine of an old car. would you still call it the same car? now let's say you do body work, replace the tires, seats, the whole shebang. at which point does it stop being the same car?

    it all seems like a huge gray area to me, idk

    regardless, as far as I'm concerned, halo "6" will be whatever game they give the retail name "Halo 6." the code names for the games are all different, and rarely (if at all) use numerics, and I've never really considered the engine version to have any influence
    Last edited by t3h m00kz; February 4th, 2012 at 08:34 PM.
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