Page 13 of 24 FirstFirst ... 3 11 12 13 14 15 23 ... LastLast
Results 121 to 130 of 234

Thread: HaloCE - OpenSauce - V3.1 Released

  1. #121
    halo.ru Rosco's Avatar
    Join Date
    Sep 2006
    Posts
    1,533

    Re: HaloCE - OpenSauce - V3 Released

    Click image for larger version. 

Name:	haloce2012021017245429.png 
Views:	136 
Size:	1.11 MB 
ID:	2629

    Thought I'd take a trip down memory lane with SuperSunny's map paradise, such a pretty place! OS is great, I don't mind the performance hit
    Reply With Quote

  2. #122
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: HaloCE - OpenSauce - V3 Released

    Does OS break through the previous limitations on lightmap size in Halo CE?
    Reply With Quote

  3. #123
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: HaloCE - OpenSauce - V3 Released

    What were the previous limits?
    Reply With Quote

  4. #124
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: HaloCE - OpenSauce - V3 Released

    Neither Silicon nor I know the exact limit, but at higher resolutions it would just refuse to compile. Precipice's lightmap size is 16,337 kB, and Silicon said his method involved lower it from a size that gave the "Lightmap size too large" error in Tool to a size that wouldn't produce that error. I'm guessing that means that the size limit he is referring to isn't much higher than that. He uses 2048x2048 in all the major areas and 512x512 in less important places on that map.
    Reply With Quote

  5. #125

    Re: HaloCE - OpenSauce - V3 Released

    Quote Originally Posted by Warsaw View Post
    Neither Silicon nor I know the exact limit, but at higher resolutions it would just refuse to compile. Precipice's lightmap size is 16,337 kB, and Silicon said his method involved lower it from a size that gave the "Lightmap size too large" error in Tool to a size that wouldn't produce that error. I'm guessing that means that the size limit he is referring to isn't much higher than that. He uses 2048x2048 in all the major areas and 512x512 in less important places on that map.
    I took a quick look at the disassembled code of tool and sapien and didn't see any error associated with lightmap size. I did see an error saying "tag data '%s' too large" so it's possible that your bitmap data was too large for the bitmap tag, which can be increased (but i have no idea if it'll affect anything).
    Reply With Quote

  6. #126
    Posts, posts EVERYWHERE! Warsaw's Avatar
    Join Date
    May 2007
    Location
    State of Pandemonium
    Posts
    8,656

    Re: HaloCE - OpenSauce - V3 Released

    So perhaps it was just lightmaps pushing the map and/or tags over the size limit.

    Awesome.
    Reply With Quote

  7. #127
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: HaloCE - OpenSauce - V3 Released

    If we increased the maximum size for bitmap data, it would mean those bitmap tags which are over the stock limit would be incompatible with the stock HEK. Currently, only scenarios made/saved with the OS HEK, and shader_models which have a shader extension element, are the only stock tag groups which won't open in the stock HEK.
    Reply With Quote

  8. #128

    Re: HaloCE - OpenSauce - V3 Released

    What happened to the old motion blur? You know, the one which capped FPS to 30 but had blur on everything and not just BSPs?
    Reply With Quote

  9. #129
    Rocket jump! Lateksi's Avatar
    Join Date
    Jul 2007
    Location
    Finland
    Posts
    978

    Re: HaloCE - OpenSauce - V3 Released

    Since version changer doesn't work with this, how would one get to play on 1.00 servers? I recall Kornman saying there's a undocumented feature that lets you do so. I tried the game engine console commands but I guess that's totally wrong direction.

    Edit: Never mind, found the command. It's "game_change_version_id true 1.00"
    Last edited by Lateksi; March 1st, 2012 at 06:37 PM.
    Reply With Quote

  10. #130
    Kid in the Hall Kornman00's Avatar
    Join Date
    Sep 2006
    Location
    ◕‿◕, ┌( ಠ_ಠ)┘
    Posts
    3,130

    Re: HaloCE - OpenSauce - V3 Released

    Yeah, it's 'documented' now, along with a few other script functions that I hadn't gotten to around first release.
    Reply With Quote

Thread Information

Users Browsing this Thread

There are currently 7 users browsing this thread. (0 members and 7 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •