Yea. Btw, thanks for telling me to go through 3ds max for making my maps. Holy shit! Never going back to xnormals. Haha.
Next thing is texturing and fixing up small errors.
The model is 6k tri's. My limit for the mod is 10k tri's, so I'm pretty happy. I see lots of places that I could have reduced even more, but I'm under the limit as it is.
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