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Thread: Weapon Concept Art

  1. #61
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    Re: Weapon Concept Art

    Quote Originally Posted by TVTyrant View Post
    The bolt section needs to be bigger, unless its a rail gun or some shit.
    xP Its supposed to be a rail/gauss rifle as said a couple 3 times in the comments above.

    @Warsaw, The exposed wire bits on the bottom and center are fixed and insulated, but I guess I can remove them, they just make the design look a little bit more interesting. The bar on the bottom is just meant to stabilize the weapon because of the length of the barrel and the position of the bipod. I could redesign that portion and connect it to the barrel but I kind of like it the way it is.
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  2. #62
    I piss blood Crackers's Avatar
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    Re: Weapon Concept Art

    As said, wires do not make it more interesting but instead show design flaws. If youre designing a rail/gauss rifle, you should look up some images of existing and imaginary ones as it is a physical science.

    Also if the gun is mounted then the bar is unnecessary for stabilization and with all that stuff near the front I would doubt that a weight would be necessary to stabilize in the first place. On top of this I do not believe this rail gun will have a high rate of fire so the bar is pretty much useless at the bottom.
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  3. #63
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    Re: Weapon Concept Art

    Quote Originally Posted by Crackers View Post
    As said, wires do not make it more interesting but instead show design flaws. If youre designing a rail/gauss rifle, you should look up some images of existing and imaginary ones as it is a physical science.

    Also if the gun is mounted then the bar is unnecessary for stabilization and with all that stuff near the front I would doubt that a weight would be necessary to stabilize in the first place. On top of this I do not believe this rail gun will have a high rate of fire so the bar is pretty much useless at the bottom.
    There is no other place to put said wires, there is no internal section of the weapon that surrounds the barrel for them to be encased in. The bar is to stabilize the weapon. When mounted there would be continuous stress placed on the center of the barrel, because the bipod is attached near the end of the barrel. Thus the bar is connected to keep stress off of the barrel.
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  4. #64
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    Sounds like you have some design flaws you need to address then. Look up how real guns do the bi-pod, look up some WWI machine-gun mounts, and as Chains said, go look at some references for a gauss gun.

    Oh, and protip: the magnetic coils in a gauss gun need to get exponentially further apart in order to impart more acceleration onto the slug. After a certain point, evenly-spaced rings becomes inefficient because most of them aren't really doing anything to the projectile. You should use many smaller coils rather than a few large ones.

    I take it you are learning that you can't just make up a gun now, yes? Effort must be put into the design or nobody will look twice.

    E: Also, the way that bar is shaped and where it's attached mean that it is doing literally no reinforcing at all, nor is it alleviating any stress from the gun's own weight.
    Last edited by Warsaw; February 11th, 2012 at 12:40 AM.
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  5. #65
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    Re: Weapon Concept Art

    Quote Originally Posted by Warsaw View Post
    Sounds like you have some design flaws you need to address then. Look up how real guns do the bi-pod, look up some WWI machine-gun mounts, and as Chains said, go look at some references for a gauss gun.

    Oh, and protip: the magnetic coils in a gauss gun need to get exponentially further apart in order to impart more acceleration onto the slug. After a certain point, evenly-spaced rings becomes inefficient because most of them aren't really doing anything to the projectile. You should use many smaller coils rather than a few large ones.

    I take it you are learning that you can't just make up a gun now, yes? Effort must be put into the design or nobody will look twice.

    E: Also, the way that bar is shaped and where it's attached mean that it is doing literally no reinforcing at all, nor is it alleviating any stress from the gun's own weight.
    Wait.. so I didn't put any effort in to this? I didn't put any thought into the design? Come on man, you are completely ruling out one very large portion of this whole equation, imagination. As I said in the first post, the designs aren't meant to be practical or realistic necessarily. If I want to make the design like that of a real rail gun then I can, I can make it a pyramidal prism with a hole at one end. Or I can make it a giant tube with a massive rectangular box behind it. The only thing that makes the design interesting is the fact that it isn't realistic. Take the mass driver from Halo Reach for example, it is basically the same thing, exposed wires and coils and such, just on a larger scale. I can and will work on the proportions of the weapon in general, the bolt and grip specifically, and I also will work on the design of the support structure underneath the barrel. As it is I fail to see how that design doesnt take stress of the barrel. The bar is rigid and the barrel and coils weight rests on top of the connecting piece that the bipod connects too. As far as the bipod is concerned, I have seen multiple designs where it is connected near the base of the barrel and at the end on multiple different weapons, and depending on which looks like a good aesthetic choice to me, I will either change it, or leave the design as it is. Im not going to completely alter the design because you don't think it is realistic enough.
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  6. #66
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    Re: Weapon Concept Art

    you know what else, while we're on the topic of realism, magnetic coils get really fucking hot. speaking from experience here. realistically, youd want some heatsinks on those "acceleration stations".

    E: also, the wires would be wire tied to the gun, or just not exposed at all. but it looks better with the wires exposed, so theres your counter argument for realism.
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  7. #67
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    Re: Weapon Concept Art

    Quote Originally Posted by Bobblehob View Post
    Take the mass driver from Halo Reach for example, it is basically the same thing, exposed wires and coils and such, just on a larger scale.
    That works because no one ever has to be close to the outside of it. With a weapon your gripping in any way with your hands, massive waves of plasmic material (as is often produced from rail style acceleration) splashing you in the face is a big, big no no.
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  8. #68
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    Re: Weapon Concept Art

    Quote Originally Posted by TVTyrant View Post
    That works because no one ever has to be close to the outside of it. With a weapon your gripping in any way with your hands, massive waves of plasmic material (as is often produced from rail style acceleration) splashing you in the face is a big, big no no.
    Uggh, must I repeat myself?
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  9. #69
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    Re: Weapon Concept Art

    Quote Originally Posted by Bobblehob View Post
    Uggh, must I repeat myself?
    Rule of cool only goes so far, that's all I am saying.
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  10. #70
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    Re: Weapon Concept Art

    Quote Originally Posted by TVTyrant View Post
    Rule of cool only goes so far, that's all I am saying.
    So... did the gauss rifle textured by Iambrokeru go through the same thing?
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