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Thread: SAPP

  1. #211

    Re: SAPP

    A very needed feature in my opinion is the ability for admins to change their password. Otherwise the person adding an admin using the V2 management system knows everyone's password, which isn't very secure.

  2. #212
    suum cuique sehe's Avatar
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    Re: SAPP

    Ah yeah, I wanted to do this just forgot it, I've been busy with the object spawning stuff :P I'll make a command for that. Also, a new feature will be that (if enabled) if players lag out / crash or whatever but they come back, they will get back their previous stats (scores, kills, assists, deaths).

    Edit: Another thing I forgot: Unify exe won't be supported anymore, since its have a inexplicable bug which makes the server very unstable and causing weird crashes about once / day. Don't worry, u can do the same thing with a simple sapp script, its tested and stable; just put this to the commands.txt file:
    unify 'v1;w8 20;v3;w8 20;unify'
    and put the unify command to the sapp's init.txt file.
    Thats all, it will change the version every 20 sec, ofc u can set your own "timers".
    Last edited by sehe; January 9th, 2012 at 06:41 AM.

  3. #213
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    Quote Originally Posted by Cortexian View Post
    A very needed feature in my opinion is the ability for admins to change their password. Otherwise the person adding an admin using the V2 management system knows everyone's password, which isn't very secure.
    So what's wrong with it? he/she knows the password of the admin(s) he/she added but to be able to add admins you have to have be a level 4 admin in sapp (unless adminadd level was changed in the init)
    So he likely owns the server or he is one of the head admins who can add others at least he must be trusted by the server operator if he has this ability + he's an admin him self, so I don't really see the reason.
    Beside the password can still be readen from the files, so if you want to make it really secure we would have to implement some kind of encryption.
    Last edited by {XG}Gijs007; January 13th, 2012 at 09:14 AM.

  4. #214

    Re: SAPP

    Yes I know, I'm the admin running my servers.

    The fact that I need to know the password of every single one of my admins is a huge security flaw, all I should be able to do is set a temporary password that new admins can use to login for the first time. Then they can change their password to something more personal, and easier to remember, after the fact.

    The passwords are already encrypted in the SAPP files.

  5. #215
    suum cuique sehe's Avatar
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    Re: SAPP

    Yeah I agree, tho I made a function, however, passwords will be still in the sapp logfiles, so don't give them to any1. :P

    Other; some good and bad news:
    Good news that I upgraded a bit the event system, and now its more flexible. In the new system, you can set "infinitive" arguments as criterion to any events, and event will only execute if all passed. Examples:
    event_join $lvl>2 'say * "Admin, Banhammer $name joined!'
    event_spawn $map:bloodgulch $mode:tssnipers50 $team:blue 't $n loc_bt$rand'
    event_kill $kills=50 'say * "$name has 50 kills!"'
    event_die $kills<5 $deaths>20 'k $n Drunk'
    event_killstreak $killstreak=5 'say * "$name is on killing spree!"'
    etc. ^^
    Bad news:
    The old events file is not compatible with this, you might have to edit it. :/
    Also, probably release delayed to the next week.

  6. #216

    Re: SAPP

    I like the per-level admin join message.

    I might switch my admins back to V1 admin management to make use of it.

  7. #217
    suum cuique sehe's Avatar
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    Re: SAPP

    Eheh, u don't need, i removed admin notice since you can do it with this event system as you can see. I also made a login event for v2 admins, so u can do the same with them.
    In the past days, I rewrote some part of code for optimization and stability. Now the server seems very stable, even with substantial usage of the new code with object creation etc. In additionally, I replaced Halo's "Autobalance" function which was usually failing. Whit this, players rly can't switch teams unfairly, if autobalance is enabled in the game mode.

  8. #218
    suum cuique sehe's Avatar
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    Re: SAPP

    SAPP 3.0 is out, http://xhalo.tk, check the site

  9. #219

    Re: SAPP

    Got some feature suggestions!

    1) Show all players - If you are admin, this will allow you to view indicators over everyone. For enemies, maybe this could be done by using the blue target diamonds over them, and showing their name on top of them. For friends, it would use the normal green triangle method. It would only display them to the command user, and can be turned off by using the command again. This is good for if you are using the teleport command and want to know what members are where, and is also useful for checking for cliffers, and players who are where they are not supposed to be, without the use of a Sight Jacker.

    2) Show the enemies flag at all times - Shows the indicator for the enemy flag to the command user at any time, no matter how far away it is, or if it's at base. Also turns on the indicator for your teams flag for you only, if the game type has it turned off. An example fo a use would be on the yoyorast map, where you could check and see if users are hiding the flag in the secret room without needing an SJ, or something similar. That, coupled with the feature listed above that would show the names of the players on the other team, could help catch cheaters that use those kinds of glitches.

    3) AFK Improvements - Allows admins to set other users into AFK mode. Example: /afk [player_index]. It will print a notice to the user if the admin has set them AFK. Also, allow for events for when a user becomes AFK, and goes out of AFK, to allow for admins to set up things such as notifications to the server when the user goes AFK, or comes back from being AFK, and also have periodic reminders to AFK users that they are in AFK mode, may still be kicked, and that they need to use the /afk command again when they are ready to play again. Also, allow the admins to alter the afks times for each user, and see who currently is using the afk command.

    Last edited by mywarthog; February 15th, 2012 at 11:24 PM.

  10. #220
    {XG}Clan founder {XG}Gijs007's Avatar
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    Re: SAPP

    1: Blue is not possible as this is client sided, green might be possible but I think its client sided as well.
    2: Likely also client sided.

    I would like to see a grace period for the camp_detection.
    For example when its set to kick at 3 kills and you kill a fully loaded warthog you might get kicked.

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