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Thread: CMT's TSC: Evolved - 3/2/2015 - released

  1. #351
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    Why, why will no one fix that HUD...
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  2. #352
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    Who said nobody was fixing it? Hell, that's not even the same HUD we've been seeing, only the vitality area and motion tracker. The rest is Halo 2-ish.
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  3. #353

    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    I think a lot of it has come down to time constraints. We're working as hard as we can to please everyone (even those inside the team) so that we can have the best possible experience. Personally I like the HUD a lot, it's functional, clean, and looks like it fits. Obviously not everyone agrees.

    We are always welcome to suggestions, but not really in to fighting over it. If you have an idea, feel free to submit it to someone on the team so we can look it over.

    There's also a thread here that you can discuss it:
    http://www.halomods.com/ips/index.ph...v3-hud-design/
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  4. #354
    Gar TVTyrant's Avatar
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    I love the new HUD but nobody gives a fuck about what I think.
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  5. #355
    Senior Member PopeAK49's Avatar
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    I think the HUD is fine. It's simple and not in the way of the gameplay. Adding more to the HUD will just add more distractions.
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  6. #356
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    Protip: this isn't a new HUD. It's made of pieces of old HUDs thrown together into something that works (better than the original SPv3 HUD). Hopefully, though, there will be a sleek, new HUD before the mod is completely finished. As it stands, the HUD wasn't a primary concern for this release; what is there works for now, and it's not as "lolhuge" as it used to be.

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  7. #357

    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    you can't "fix" liberties and decisions made by artists

    If the hud had misaligned numbers and inconsitencies that'd be one thing

    But just because you don't like it doesn't mean there's anything wrong

    Learn the difference between bugs and design
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  8. #358
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    Um...who was that directed at? I don't see anybody calling this one buggy. Everybody has been talking about the aesthetics...
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  9. #359
    Gar TVTyrant's Avatar
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    Quote Originally Posted by Warsaw View Post
    Protip: this isn't a new HUD. It's made of pieces of old HUDs thrown together into something that works (better than the original SPv3 HUD). Hopefully, though, there will be a sleek, new HUD before the mod is completely finished. As it stands, the HUD wasn't a primary concern for this release; what is there works for now, and it's not as "lolhuge" as it used to be.

    I am aware, but I like the way it looks. Its out of the way, and is clearly "Halo"
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  10. #360
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: CMT SPv3 - 1/31/11 Update - Release Date Inside!

    But it's also largely a rip from an official game. I don't really buy into the whole "CMT Way" thing, but come on, we can do better than just lifting Halo 2's HUD.
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