If the detail on the second picture you don't have modeled in, you need to loosen your edge loops a bit, other than that it's good
I think he specifically means the indent on that second critique, not the small details inside the indent. The way it looks is you physically indented the space between those screws and a normal map could have handled that just fine. It's a minuscule detail and in a hard to see area so it's not really deserving of mesh definition. Hope to see a texture on this, especially with what rooster said about the smoothing errors. Glad to see you're starting some high to low work.
Btw:
http://www.polycount.com/forum/showthread.php?t=87268
Did some quick shots in zbrush, NO modelling was done in zbrush however. I did all my modelling 3ds max.
Edit: Holy shit; Post 666!~
haha enjoy man, i worked with streamline for 2 years (my first job as well) and they fucked me harder than i've ever been fucked before.
also i could tell you so much dirt about them.
i'd say gz on the job, but sls sucks now.
at least 70% of their portfolio is from the 'amsterdam' period, and all decent artists left because they got fucked so hard.
half of said artists are now working with me at Forge.
(example, we did all the Brink-stuff they have on display)
streamline is a shadow of what it was, and is coasting of old successes back when we did stuff on UT3 and gears.
(all those people are also here at Forge now)
sooo fuck sls
they screwed me pretty harshly, so i'll proceed to dump shit all over their name whenever i get the opportunity.
Last edited by neuro; March 11th, 2012 at 01:54 PM.
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