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Thread: Weapon Concept Art

  1. #111
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    Re: Weapon Concept Art

    Started work on an AR concept, and this is what I have so far.

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  2. #112

    Re: Weapon Concept Art

    I think one of the things that I notice the most right away are your stocks and your grips. They aren't proportional to the rest of the weapon. I imagine you made that front area with the flashlight a grip for your hand. But if you were to flip it sideways it's frigging huge compared to where the actual grip is.
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  3. #113
    A V A L O N TeeKup's Avatar
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    Re: Weapon Concept Art

    The stock is a bit large, but it also makes me think "this, this is a rifle, treat it well and it will defend you." I say make the pistol grip a little bit longer, as right now I like the rest of it.
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  4. #114
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    Re: Weapon Concept Art

    The only reason the stock is so large is because of the shape of the magazine, and its placement, but I will try to mess with it a bit
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  5. #115
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    Re: Weapon Concept Art

    Alright, got a bit done on both the grip and the stock.

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  6. #116
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    Pssst, line weights!
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  7. #117
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    Re: Weapon Concept Art

    Quote Originally Posted by Warsaw View Post
    Pssst, line weights!
    o.o Dang, I have different weights, but I guess they aren't noticeable enough, let me tweak those a bit.
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  8. #118
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    Re: Weapon Concept Art

    Here we go, did a couple design changes and varied the weights a bit more.

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  9. #119
    Posts, posts EVERYWHERE! Warsaw's Avatar
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    Re: Weapon Concept Art

    Better. Rule of thumb is that the more "outside" the layer you are outlining is on the object, the thicker the line.
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  10. #120
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    Re: Weapon Concept Art

    Added a bit more detail and a bit more style as well.

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