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Thread: "Halo 4: I Get a Woman!" - Sgt. Mjr. A.J. Johnson, RIP

  1. #271
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    Re: Halo 4

    Fact: your first fact isn't a fact


    Fact: your second fact is a fact, but not necessarily a bad thing

    I don't know about the third thing :P
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  2. #272

    Re: Halo 4


    Ahahaha. Waypoint forums, you're not as bad as I thought!
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  3. #273
    The Silent Photographer Zeph's Avatar
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    Re: Halo 4

    Quote Originally Posted by Amit View Post
    SPARTAN-IV's? Ahahahaha! Oh, that's too funny. Blah blah blah, we are 343i, blah blah blah, Spartan IV's are superduperawesomefun, blah blah blah...

    343i must not like what Nylund did to the Spartan-III's. If you're going to go non-canon, why the fuck not just use regular SPARTAN-II's?
    No, their idea behind Spartan IVs is along the lines of the following:

    Spartans held a physical limit on what their bodies could endure.
    Spartan IIs overcame this limit through genetic enhancement. Experimental and high-budget prototype stage.
    Spartan IIIs took lessons learned through Spartan IIs and applied them on a much larger scale. Lower budget test stage.
    Spartan IVs are the perfection of the technique. Cheap as possible and pools candidates from entire human population.

    edit: It's not about one being better or worse than another. This simply has to do with what point it is on the Halo timeline.
    /edit

    I don't know about the third thing :P
    The infinitely variable transmission part was the whole reason the warthog had a suspension the way it did and "one" gear.
    Last edited by Zeph; March 5th, 2012 at 05:24 PM.
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  4. #274
    State your identity! Hotrod's Avatar
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    Re: Halo 4

    Am I the only one that realizes that the whole "We're not taking maps out of the campaign" and "Fans will be happy that the BR is back" thing is just to make the fans shut up and make them happy to balance out their skeptism towards the changes they're bringing to the multiplayer? It's not a big secret that a large part of the community has been complaining about Reach's maps that were ported into the campaign (though many think they came from the campaign) and lack of BR and demanded for these to be fixed in Halo 4. 343 Industries just wanted to point to people that they're listening to them and giving them what they want, and are not doing the whole "FUK U BUNGEE WE R HATE U CUZ WE HAZ TEH HEYLOWZ NAO AN U FEILED REECH" like some people here are suggesting.

    Now, I for one am excited to see how this will shake up the multiplayer to bring us a fresh, new experience. Yes, I am somewhat skeptical about the whole thing, and no, I do not want Halo to become a modern generic shooter with nothing different to offer from them. In plus, we haven't even seen how this whole "perk" system will work anyway, so why judge it before knowing what it is?

    However, it seems that the basic gameplay of Halo will still remain despite the changes, so I'm sure I will love it just as I have every Halo game so far (Yes, including Halo Reach to all of you "LOLREECH" haters).

    And I'm loving the new art direction, from the new BR to the Warthog, it all looks fantastic. I'm glad they're changing things up in the looks rather than sticking to the old stuff we've been seeing for over 10 years now. It's time things look different, or else it'd get stale.
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  5. #275
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    Re: Halo 4

    ^^ This!!
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  6. #276
    Rocket jump! Lateksi's Avatar
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    Re: Halo 4

    I like how the multiplayer movement is faster, and that one guy even flied for some time. Health packs would be nice though, as would power ups too since they add map control to the gameplay. Chief looks 100 times better than the spartan IV's, I like the 'mechaish' parts of his armor.
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  7. #277
    Movie Maker Siliconmaster's Avatar
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    Re: Halo 4

    Did anyone else catch the bit about them finding a plot reason for red spartans fighting blue spartans? My first instinct is to laugh and mock, but on second thought it would actually be rather entertaining to have an explanation. If nothing else, I want to see what they come up with.
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  8. #278
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    Re: Halo 4

    Quote Originally Posted by Siliconmaster View Post
    Did anyone else catch the bit about them finding a plot reason for red spartans fighting blue spartans? My first instinct is to laugh and mock, but on second thought it would actually be rather entertaining to have an explanation. If nothing else, I want to see what they come up with.

    Yeah, I heard it too, my first thought was that it wasn't necessary to give a story driven basis for multiplayer, but now I am curious like you.
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  9. #279
    Bitchin' Sitar Solos nuttyyayap's Avatar
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    Re: Halo 4

    Oh, I have a "compelling and convincing" reason for spartans to fight each other.




    It's fucking MULTIPLAYER.
    There, problem solved.
    ANYWAY; I have about 1,000,000 problems with this but I'll wait until we get more info before ranting.
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  10. #280
    Amit's Avatar
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    Re: Halo 4

    Quote Originally Posted by Zeph View Post
    No, their idea behind Spartan IVs is along the lines of the following:

    Spartans held a physical limit on what their bodies could endure.
    Spartan IIs overcame this limit through genetic enhancement. Experimental and high-budget prototype stage.
    Spartan IIIs took lessons learned through Spartan IIs and applied them on a much larger scale. Lower budget test stage.
    Spartan IVs are the perfection of the technique. Cheap as possible and pools candidates from entire human population.
    I doubt they've made it that far into the future. Spartan-III's were already so cheap that ONI didn't care that there were 100% casualty rates for most of their large missions. Them along with all their equipment. I bet it'd be cheaper to train 50 Spartan-II's and have them all die.

    No, these Spartan-IV's look even more like machines than the Chief. I doubt regular humans would be able to heft all that armour without augmentations, but they can't handle them in the first place. 343i is just creating Spartan-IV's to make it look like they are doing something new.
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